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Inexplicably low redraw rate on multiplayer server #8219
Version of OpenTTD
When looking at an empty section of grass in a relatively empty server, the game renders at the normal rate.
The drawing and video output rates are about 1.7fps, with frequent multi-second hangs, making the game unplayable.
Note that the actual times, in ms, look fine AIUI.
Steps to reproduce
This does not occur with local games (there's lag with a ton of vehicles etc., but that's normal).
EDIT: This also occurred with 1.10.1. It didn't with 1.9.x.
In a game I was playing with some friends of mine I was experiencing the same issues.
Server performance defining simulation speed is nothing new and totally expected but I doubt that's the case for Reddit servers. Also it seems that for some reason server is affecting rendering performance of clients in some cases which shouldn't really happen: