I'm not an expert on the matter of town growth, but when I was testing stuff with rivers, I accidentally found something weird happening with the town road checks. It tests if it is able to build a road at a river tile, but the command does not fail when it reaches ClearTile_Water. Doesn't even get the chance to run the 2nd command.
I tried adding a DC_NO_WATER to those commands, and compared town generation with and without the flag, and I notice the towns are built differently, but I couldn't tell any glaring differences in them regarding their logic. Maybe an expert would know better.
This only happens with Better Roads or Original layout.
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