'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save #8469
There should be an alternative method to restart a loaded savegame with the settings used for that savegame.
That effort seems to have gone forgotten with this feature now in master.
I used the lost feature to re-test AIs, to spot differences in their doings, to debug possible world generation issues when working on the code, and sometimes just to recreate a multiplayer game from fresh. It was really useful.
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