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'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save #8469

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SamuXarick opened this issue Dec 30, 2020 · 0 comments

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@SamuXarick
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@SamuXarick SamuXarick commented Dec 30, 2020

There should be an alternative method to restart a loaded savegame with the settings used for that savegame.
There was an effort to make 'restart' attempt to re-create the same world starting from the generating process, and making most of the world gen settings saved on the savegame played a part for that to happen.

That effort seems to have gone forgotten with this feature now in master.

Originally posted by @SamuXarick in #7328 (comment)

I used the lost feature to re-test AIs, to spot differences in their doings, to debug possible world generation issues when working on the code, and sometimes just to recreate a multiplayer game from fresh. It was really useful.

@SamuXarick SamuXarick changed the title I don't like this feature at all. 'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save Dec 30, 2020
@TrueBrain TrueBrain closed this Jan 11, 2021
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