Unused sounds #8619
Closed
Unused sounds #8619
Comments
By the way: If the sounds are really intentionally unused in OpenTTD, I think the corresponding sound IDs should be marked in the source code (via code comments). |
OK. I was told by @frosch123 that the sounds are intentinoally unused. I therefore change the issue to this:
|
Done in #8701 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Version of OpenTTD
1.11.0-dev (4869840)
A couple of sounds are unused:
SND_0D_STEAM
(OpenSFX: steam exhaust sound, like from a steam engine)SND_11_CRASH
(OpenSFX: light crash sound, less dramatic than theSND_13_BIG_CRASH
sound)SND_22_CAR_HORN
(OpenSFX: empty sound)SND_23_CAR_HORN_2
(OpenSFX: 'modern' car horn sound, twice)SND_32_POP_2
(OpenSFX: empty sound; note thatSND_2F_POP
is the bubble pop for the Toyland bubble extraction)Is it intentional or is this just an oversight?
The text was updated successfully, but these errors were encountered: