Unable to change townnames in Scenario editor after pr8566 #8686
Comments
Scenario Editor uses the standard map generation window when generating a new random map or opening a heightmap. The only way to bypass this is if you choose the scenario type "Flat land" when creating a new scenario. If you landscape the flat land to your liking and then realize the town names aren't set properly, you might assume you're stuck — although you can save the world as a heightmap and then open it again to get the full generation window. I don't know how much of an edge case this would be. Sculpting from Flat land is just tedious and I've always built scenarios from heightmaps. Also note that even when town names were in Options, the moment you placed your first town, your selected town name set was locked in. So there is not even a risk of a player losing hand-placed town or industries (which can't be placed without a parent town) if they have to save as a heightmap and reload. But this certainly isn't an obvious workaround. I see two potential solutions:
Thoughts? |
The first solution would quite quickly resolve the issue. The second solution has an additional problem. If that's the new default starting window for the Scenario editor, then you'd also want a load scenario/heightmap button in the menu. |
The town-name generator is actually stored per town. In scenario-editor it is possible to use different name generators for different towns. |
Version of OpenTTD
pr8680, related to change in pr8566
Expected result
When placing towns in the scenario editor, you'd want to be able to change what townnames you're using. This used to be in the Game Options, but it's been moved to the terrain generation UI.
Actual result
It's no longer in the game options.
Steps to reproduce
Open OpenTTD in the mentioned version https://preview.openttd.org/pr8680/
Open up the scenario editor
Open up the town placement menu
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