If using font files, the OpenGL driver renders the fonts thinner than the SDL one. Is there a setting or some other thing that I can do to get back the boldness? I tried to set bold in the config file after the font names, but that way the fonts are too bold and pixelated.
Version of OpenTTD
Similar font appearance as with the SDL driver.
Thinner font appearance than with the SDL driver.
(Btw. the mono font is missing from the debug output. :))
Config file snippet:
Steps to reproduce
The text was updated successfully, but these errors were encountered:
Heh, totally forgot about font anti-aliasing. OpenGL video backend is currently causing the 8bpp blitter to be used if you don't load any 32bpp graphics as it is faster.
Fixing that isn't hard, I just wonder whether to force a 32bpp blitter for enabled anti-alias just with OpenGL or in general.