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Blur with new grpahics dirver support #8771
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One possible explanation for the font differences: we modified default blitter choices. If the openttd.cfg previously allowed using an 8bpp blitter (e.g. through the support8bpp setting), we would use one, no matter if font anti-aliasing was enabled or not. Now we always try selecting a 32bpp blitter if anti-aliasing is enabled. |
Look at the edges of roads (red and yellow stripes), it's very clear there is some kind of blurring going on there, it's not just text that's affected. |
I can't reproduce that in any shape or form. Purely theoretical, I can think of two reasons: Either the window size doesn't match what we draw, but that would entail Windows somehow lying to us about it. Or there's some kind of filtering going on in the graphics driver (like maybe always enabled anti-aliasing, texture anisotropy or something like that). |
@Rau117 as you closed this, did you manage to solve the issue? If so a pointer to the cause/solution would be useful, thanks! |
Version of OpenTTD
1.11.0-beta2
Expected result
Regular OpenTTD picture

Actual result
Sticky letters, blur on map

Steps to reproduce
Not needed. Tested with clear openttd.cfg and original_windows base graphics
Problem was solved by changing graphic card settings to default for openttd.exe
If you have same problem try to run openttd via another graphics card or create individual profile for openttd.exe in your card driver settings/control panel
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