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Feature request: mouse cursor scale #9009

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Hezkore opened this issue Apr 11, 2021 · 4 comments
Open

Feature request: mouse cursor scale #9009

Hezkore opened this issue Apr 11, 2021 · 4 comments

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@Hezkore
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@Hezkore Hezkore commented Apr 11, 2021

I run the game at double interface scale with a TTF font.
Most of the game looks great, but the mouse cursor looks like a giant hideous monster.
I'd really like an option (just a checkbox) for the mouse cursor to NOT be scaled with the rest of the interface.

I think everyone gets the idea here.
But I've been fiddling around with the code myself, and this is before and after.

Before/Scaled Cursor:
big

After/Unscaled Cursor:
small

@LordAro
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@LordAro LordAro commented Apr 11, 2021

Not a bad idea - I think a setting with "GUI size", "1x", "2x", "4x" options would work quite well (defaulting to GUI size)

@PeterN
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@PeterN PeterN commented Apr 11, 2021

  1. You should see the cursor from the original graphics!
  2. There are special cursors that are built up from engine parts (drag & drop) which would need attention.
  3. Less is more.

@Hezkore Hezkore changed the title Feature: mouse scale Feature: mouse cursor scale Apr 11, 2021
@Hezkore
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@Hezkore Hezkore commented Apr 25, 2021

I'd be happy with just a "Scale mouse pointer" checkbox, that scales the mouse pointer with the interface scale.

@nielsmh
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@nielsmh nielsmh commented Apr 25, 2021

There is also a (separate) concern about having a high-contrast mouse cursor, possibly as a forced override of the baseset.

@TrueBrain TrueBrain changed the title Feature: mouse cursor scale Feature request: mouse cursor scale May 27, 2021
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