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Some tree brushes do not mark tiles as a rainforest #9241

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vituscze opened this issue May 11, 2021 · 2 comments
Closed

Some tree brushes do not mark tiles as a rainforest #9241

vituscze opened this issue May 11, 2021 · 2 comments

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@vituscze
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@vituscze vituscze commented May 11, 2021

Version of OpenTTD

1.11.2, Windows 10

Expected result

Planting rainforest trees in the scenario editor should create rainforest tiles.

Actual result

Only the "normal" brush creates rainforest tiles, "grove" and "forest" brushes do not.

@vituscze
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@vituscze vituscze commented May 12, 2021

Left: normal brush, right: grove brush

image

Minimap after demolishing the area:

image

The same area after some time:

image

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@2TallTyler
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@2TallTyler 2TallTyler commented May 14, 2021

Did a bit of digging regarding this. The normal brush uses CmdPlantTree() (which properly sets the rainforest tile), while the grove and forest brushes use PlaceTreeGroupAroundTile() (which does not). I'm not sure why PlaceTreeGroupAroundTile() plants trees in a totally different way than simply calling CmdPlaceTree(), but I assume there's a good reason.

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