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Crash Report #9353

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SamuXarick opened this issue Jun 12, 2021 · 2 comments
Closed

Crash Report #9353

SamuXarick opened this issue Jun 12, 2021 · 2 comments

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@SamuXarick
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@SamuXarick SamuXarick commented Jun 12, 2021

crash.zip

Version of OpenTTD

OpenTTD 1.11.2, running on Windows 10 Pro

Steps to reproduce

The game was running 3 AIs in single player. It crashed out of nowhere. I don't think I was doing anything special, I was observing the profit graph the AI log and not much else.

@SamuXarick
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@SamuXarick SamuXarick commented Jun 12, 2021

image

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@SamuXarick
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@SamuXarick SamuXarick commented Jun 12, 2021

KernelBase.dll!00007ffc32c04b89()	Unknown

openttd.exe!CustomAbort(int signal) Line 593 C++
openttd.exe!raise(int signum) Line 547 C++
openttd.exe!common_assert_to_message_box<wchar_t>(const wchar_t * const expression, const wchar_t * const file_name, const unsigned int line_number, void * const return_address) Line 384 C++
openttd.exe!common_assert<wchar_t>(const wchar_t * const expression, const wchar_t * const file_name, const unsigned int line_number, void * const return_address) Line 424 C++
openttd.exe!_wassert(const wchar_t * expression, const wchar_t * file_name, unsigned int line_number) Line 444 C++
openttd.exe!ScriptObject::GetActiveInstance() Line 53 C++
openttd.exe!ScriptPriorityQueue::~ScriptPriorityQueue() Line 29 C++
[External Code]
openttd.exe!SimpleCountedObject::Release() Line 32 C++
openttd.exe!SQConvert::DefSQDestructorCallback(void * p, __int64 size) Line 864 C++
openttd.exe!SQInstance::Release() Line 132 C++
openttd.exe!SQObjectPtr::operator=(const SQObjectPtr & obj) Line 313 C++
openttd.exe!SQInstance::Finalize() Line 178 C++
openttd.exe!SQSharedState::CollectGarbage(SQVM * vm) Line 317 C++
openttd.exe!sq_collectgarbage(SQVM * v) Line 1091 C++
openttd.exe!Squirrel::CollectGarbage() Line 408 C++
openttd.exe!ScriptInstance::CollectGarbage() Line 260 C++
openttd.exe!AI::GameLoop() Line 93 C++
openttd.exe!StateGameLoop() Line 1376 C++
openttd.exe!GameLoop() Line 1481 C++
openttd.exe!VideoDriver::GameLoop() Line 37 C++
openttd.exe!VideoDriver::GameThread() Line 46 C++
openttd.exe!VideoDriver::GameThreadThunk(VideoDriver * drv) Line 82 C++
openttd.exe!StartNewThread::__l3::(const char * name, void(*)(VideoDriver ) && F, VideoDriver * && <A_0>) Line 54 C++
[External Code]
openttd.exe!thread_start<unsigned int (__cdecl
)(void *),1>(void * const parameter) Line 97 C++
[External Code]

EDIT: this trace is of 20210612-master-g40cec34836.

Another crash: crash2.zip
EDIT: this 2nd crash was on 1.11.2

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