Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: desync after joining server #9458

Closed
ecolortest opened this issue Jul 27, 2021 · 4 comments
Closed

[Bug]: desync after joining server #9458

ecolortest opened this issue Jul 27, 2021 · 4 comments

Comments

@ecolortest
Copy link

@ecolortest ecolortest commented Jul 27, 2021

Version of OpenTTD

1.11.2, macos 10.13.6

Expected result

should not desync after joining server

Actual result

get desync from server after 30 second joining the server

Steps to reproduce

  1. join reddit.com/r/OpenTTD 1 - Vanilla
  2. after joining, 30 seconds later then desync
@James103
Copy link
Contributor

@James103 James103 commented Jul 30, 2021

I joined the server you mentioned, waited for a couple minutes, and did not desync in the meantime. The server has probably reset to a new game", making this issue invalid (expired / out of date).

"Reddit servers reset approximately every 22 hours if running with default 1950-2050 games at 1x time speed.

Loading

@LordAro LordAro changed the title [Bug]: desync after joining server [Bug]: desync after joining server Jul 30, 2021
@ecolortest
Copy link
Author

@ecolortest ecolortest commented Aug 1, 2021

I joined the server you mentioned, waited for a couple minutes, and did not desync in the meantime. The server has probably reset to a new game", making this issue invalid (expired / out of date).

"Reddit servers reset approximately every 22 hours if running with default 1950-2050 games at 1x time speed.

its was desync, not an world reset

Loading

@James103
Copy link
Contributor

@James103 James103 commented Aug 10, 2021

As of the time of writing, the server reddit.com/r/OpenTTD 1 - Vanilla has permanently closed, making this issue invalid unless it can be reproduced on a different server.

Loading

@TrueBrain
Copy link
Member

@TrueBrain TrueBrain commented Aug 10, 2021

Sadly, without a savegame, this is really difficult for us to debug. Let alone confirm the problem is fixed :)

If this happens in the future, we would greatly appreciate a savegame (the game makes a netsave emergency save on desync), so at least we have something to work with. Ideally, we also have the savegame from the server, but that might be harder to obtain :)

In short, I really do appreciate you bringing this to our attention, but as it is, this is not actionable :( Sorry .. but in positive news, recently we did find a desync bug with MacOS clients .. hopefully that was causing this issue too :)

Loading

@TrueBrain TrueBrain closed this Aug 10, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
4 participants