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[Crash]: Crashes when Multiplayer Opened #9501
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Is this a new issue, or does it also occur in 12.0-beta1 ? |
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I also opened this version of Openttd (Windows 10) and I got the exact same bug with the same message. |
This happens if a user has more than one server in their server-list. When you open the Multiplayer window, it queries all servers in your server-list at once. The line of code that is being hit, prevents two server-connections pending at the same time (because, reasons). In result, when a connection to the second server is opened, it noticed there is already an open connection, and panics. Not sure what a proper solution is, but at least knowing the cause is half the battle :) |
It occurs in the 1.12.0-Beta 1 too. |
Steps to reproduce:
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Matu7865 commentedAug 20, 2021
Version of OpenTTD
1.12.0 - Beta 2 Windows
Steps to reproduce
1.Opened the Game


2.Pressed Multiplayer
2.5.Pressed Ok on "Assertion failed at line 146 of D:\a\OpenTTD\src\network\network_client.cpp:
ClientNetworkGameSocketHandler::my_client == nullptr"
3.Fatal Application Failure
Upload crash files
crashDatathingsMatu.zip
All of the Crash files
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