Description
Version of OpenTTD
1.11.2 (also earlier)
Expected result
The game correctly sorts vehicles by capacity for the selected cargo (or all cargoes), starting with the vehicle with the highest maximum payload available, and ending with the vehicle with the lowest payload (or inversely) - the game takes into account all vehicle versions.
Actual result
When sorting by load capacity, the game probably takes into account the load capacity for the first version of the vehicle, which in the case of more complex sets results in an inappropriate, looking random order on the list.
The problem is clearly visible with the new Shark 1.0 ship set
It is similar in the other sets from the FISH series
Another example is in the Polroad set, which generally has some balance issues and may seem overly complex, but the list order is not correct anyway. It's hard to see the sorting logic here.
Steps to reproduce
Description above