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Feature: Add NotRoadTypes (NRT) #6811
The 'one big diff' approach.
16 types only, PeterN has a patch for 64, but that needs finish, tested, argued about etc. Can do that later. We make progress by not waiting for perfect eh? :)
Want to try it out? https://www.openttd.org/downloads/openttd-pullrequests/pr6811/latest.html has precompiled binaries for you! (last updated: 24th of March 2018)
Rebased by Alberth using Peter's July 2018 rebase
This builds and runs fine, but it's not clear yet:
With respect to 64 types (or not): this PR adds 64 types. It's the better option.
Crowd-sourced opinion is that this won't have enough play-test time to make it into 1.9.0 by April 2019. It has been play-tested quite a lot already, but eh. Save it for 2.0?
nielsmh left a comment
Assertion failure at tile_map.h line 91 running regression tests.
referenced this pull request
Jan 30, 2019
Two issues I've noticed during gameplay testing:
3 times, most recently
Jan 31, 2019
Only thing I see about transparency is to do with hiding catenary, which is done the same way as for elrail.
I would have liked it to be split up as well, however we had already wasted lots of time trying to disentangle the original branch, and then indeed find parts of that could be neatly separated.