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Change: AI/GS ScriptBridge::GetName takes one extra parameter to refer the vehicle type #6988

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merged 2 commits into from Jan 31, 2019

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commented Dec 21, 2018

When I was working with my AI and wanted to retrieve the name of bridges, I was always getting the rail name version of that bridge even though I was working with roads. With this change I can now chose from all three vehicle types that have bridges. It's merely a name display issue.

@SamuXarick SamuXarick force-pushed the SamuXarick:ScriptBridge-GetName branch 3 times, most recently from 2982d9a to f1efe27 Dec 21, 2018

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commented Jan 5, 2019

We recently switched from Jenkins as CI to Azure Pipelines as CI. This means you need to rebase before this Pull Request will pass its checks. Sorry for the troubles!

@SamuXarick SamuXarick force-pushed the SamuXarick:ScriptBridge-GetName branch from f1efe27 to 42b9ccd Jan 9, 2019

Show resolved Hide resolved bin/game/compat_1.2.nut

@SamuXarick SamuXarick force-pushed the SamuXarick:ScriptBridge-GetName branch from 42b9ccd to 79272cf Jan 11, 2019

@SamuXarick SamuXarick force-pushed the SamuXarick:ScriptBridge-GetName branch from 79272cf to ac8f239 Jan 21, 2019

@LordAro LordAro merged commit 1e5a676 into OpenTTD:master Jan 31, 2019

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OpenTTD CI Build #20190122.10 succeeded
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@SamuXarick SamuXarick deleted the SamuXarick:ScriptBridge-GetName branch Feb 3, 2019

nielsmh added a commit to nielsmh/OpenTTD that referenced this pull request Mar 11, 2019

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