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Feature #6918: Add option to adjust font size separately from GUI size. #7003

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merged 2 commits into from
Feb 23, 2019

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gregcarlin
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@gregcarlin gregcarlin commented Dec 31, 2018

Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad. Tested with both freetype and sprite fonts. The only known hiccup is that I couldn't get sprite fonts to work properly past a complete "quad zoom". Eg. if the interface and font sizes are both set to double, the effective font size will be quad. Increasing either option further will not increase the font size. This works fine for freetype fonts though.

Thanks for taking a look! Super excited to be helping out, I love playing the game!

Fixes #6918

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@LordAro LordAro left a comment

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Looks broadly fine in principle...

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@gregcarlin gregcarlin force-pushed the adjust-font-size branch 2 times, most recently from a13bb51 to 0243291 Compare January 7, 2019 00:09
@planetmaker
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planetmaker commented Jan 12, 2019

Is it really intended, that the font size selection is relative to the interface size?

With the current PR, if I select 'double size interface size' and 'double size font size', I end up with 4x font size compared to both settings set to 'normal'.

As sprite fonts are the defaults, it should work for those as with non-sprite fonts, too.

@gregcarlin
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Without this PR, changing the interface size will also change the font size if the sprite font is used, but it will not affect the font size if a FreeType font is used. Are you proposing to change this behavior so that the interface size never affects the font size?

@PeterN
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PeterN commented Jan 13, 2019

@gregcarlin I would say exactly that behaviour should happen, as you have added the ability to (almost) independently set the font size.

This may need existing text strings to be altered to indicate that the existing selection is for graphical/icon elements and no longer affects text?

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Sounds good, I'll get on it!

@gregcarlin
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gregcarlin commented Jan 14, 2019

I updated the behavior! I didn't change the strings because I wasn't sure what would be more clear and I think the current strings are fairly easy to understand. However, if someone has a specific recommendation I'd be more than happy to make the change.

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@LordAro
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LordAro commented Jan 27, 2019

I spotted this at high font size levels. I suspect it's not directly related to your change, but it is revealed by it

@PeterN
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PeterN commented Jan 27, 2019

@LordAro there is code that changes the width, it probably also needs to be changed to be based on (and happen on) font zoom instead of gui zoom. May well be other instances.

@gregcarlin
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@LordAro and @PeterN the issue seems to only appear if the font zoom is adjusted mid-game. If it's adjusted before a game is loaded the town names appear fine. This leads me to believe the issue is with timing (i.e. the width needs to be recalculated when the font zoom changes). I'll investigate further.

@gregcarlin gregcarlin force-pushed the adjust-font-size branch 2 times, most recently from 524f08c to 2ed0c58 Compare February 4, 2019 20:05
@gregcarlin
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Got it! Just needed to add a call to UpdateAllVirtCoords.

@LordAro LordAro requested a review from PeterN February 4, 2019 20:26
@gregcarlin
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Yay! Thanks!

PeterN added a commit to PeterN/OpenTTD that referenced this pull request Feb 23, 2019
nielsmh pushed a commit to nielsmh/OpenTTD that referenced this pull request Mar 11, 2019
…enTTD#7003)

Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
nielsmh pushed a commit to nielsmh/OpenTTD that referenced this pull request Mar 11, 2019
douiwby pushed a commit to douiwby/OpenTTD that referenced this pull request Apr 16, 2020
…enTTD#7003)

Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
douiwby pushed a commit to douiwby/OpenTTD that referenced this pull request Apr 16, 2020
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6 participants