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#6315 Rail fences in snow or desert #7029
Sorry, this is not going to work. The commits should work on their own, in other words you should be able to compile every revision and have a playable game in every instance. I know it's somewhat double work, but expressing the change as first a part that restructures the existing code without changing the user-visible functionality, and then second part adds the new feature, makes it easier to follow.
You do not need to open a new PR for having made complete restructuring. GitHub responds correctly to a force-push to a pull request branch, replacing all the proposed commits with the new set.
The commit checker is also still failing because of some whitespace at end of line:
LordAro left a comment
Commit checker is still very unhappy, I'm afraid
Additionally, it looks like you've duplicated commits, instead of rebasing them together like how we'd prefer it - each commit should be a logical change, usually structured in such a fashion that refactors in preparation for features come first, then the feature is implemented in a separate commit.
Finally, the SAVEGAME_VERSION constant is now out of date, and missing a comment with the PR number (no idea why that isn't causing conflicts...)
This pull request has been automatically marked as stale because it has not had any activity in the last month.