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Change #6173: Update SDL driver to use SDL 2.0 #7086

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Sep 19, 2019
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nikolas
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@nikolas nikolas commented Jan 23, 2019

This has been working well for me. Based on the documentation here: https://wiki.libsdl.org/MigrationGuide

Will require testing on different setups.

Here's the FPS window on both old and new SDL, rendering a whole map.

SDL 1.2:
2019-01-22-213340_1366x768_scrot

SDL 2.0:
2019-01-22-214647_1366x768_scrot

closes #7296

@nielsmh
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nielsmh commented Jan 23, 2019

The number to pay attention to on those screenshots: Video output has decreased from 4 ms to 2 ms with the SDL 2 driver.
Not tested it myself.

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nikolas commented Jan 23, 2019

Also worth mentioning is that this changes the SDL driver from software rendering to hardware rendering, which has to potential to cause problems since we're now relying on the user's graphics drivers.

I've seen this branch segfault when the program starts on an old Mac mini I have, running Linux and the nouveau DRI drivers. This computer can run OpenTTD with SDL 1.2 just fine, and obviously we don't want to introduce this regression.

So I'll need to implement a software rendering fallback using either SDL_CreateSoftwareRenderer() or SDL_CreateRenderer() with the SDL_RENDERER_SOFTWARE flag. I'm not sure exactly how to "fall back" to the software renderer, but I'm sure there's some examples around. I'll take a look.

@LordAro LordAro added the wip Work in progress. Feature branch that will require feedback during the development process label Jan 24, 2019
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nikolas commented Jan 26, 2019

Alright, I've gotten a chance to debug the issue on the Mac mini system I mentioned above. It's working fine with an update I just made to this branch: using a renderer created with the SDL_RENDERER_SOFTWARE flag instead of SDL_RENDERER_ACCELERATED. Unfortunately, just passing in 0 here and letting SDL choose doesn't fix the problem: seems to be a driver bug, which other people have run into with these nouveau drivers.

Anyways, we're not losing anything by using software rendering here, as that's how it currently works. Please test this branch, anyone who's able and willing, and let me know of any problems you see!

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glx22 commented Jan 27, 2019

Of course CI fails for linux because SDL2-dev is not installed

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nikolas commented Jan 27, 2019

Hmm, I can't see the exact libsdl failure - though I'm not used to Azure.

I see a bunch of messages like "Unable to find image 'openttd/compile-farm-ci:linux-amd64-gcc-6' locally" here: https://github.com/OpenTTD/OpenTTD/pull/7086/checks?check_run_id=55198664

Anyways, this Dockerfile would need to be updated to include libsdl2-dev. I'll make a PR.
https://github.com/OpenTTD/CompileFarm/blob/master/base-linux/Dockerfile#L29

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glx22 commented Jan 27, 2019

It fails on configure, https://github.com/OpenTTD/CompileFarm/blob/master/base-linux/Dockerfile needs an udpate

nikolas added a commit to nikolas/CompileFarm that referenced this pull request Jan 27, 2019
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If you go to the Azure results, here: https://dev.azure.com/openttd/OpenTTD/_build/results?buildId=607
You can click a build that failed. Then you can click again on the step that failed. There you see: 2019-01-26T23:49:22.1701030Z configure: error: no video driver development files found. We have an open bug to make the reporting more verbose.

src/video/sdl_v.cpp Outdated Show resolved Hide resolved
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nikolas commented Jul 19, 2019

@stormcone Good to hear it works with the Nouveau driver, but let me know when you're able to test this with the Nvidia proprietary driver again.

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stormcone commented Jul 19, 2019

@nikolas Thank you. :)

I tried out your new commit with the disabled hardware acceleration and now the game starts normally. I can use the menu and start a new game. So looks like that commit solves the problem. :)

Edit: I mean with the NVIDIA driver.

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LordAro commented Jul 20, 2019

Confirmed, now runs

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LordAro commented Jul 20, 2019

Simulation rate is still consistently running at 1.02x (for me) but that's the same as SDL1, so I'm not too concerned about it

@nikolas nikolas force-pushed the sdl2 branch 2 times, most recently from d535ec5 to 8306506 Compare July 28, 2019 02:32
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I'm on nikolas/OpenTTD@8306506; linux; sdl 2.0.9
Found two bugs:

  1. Numpad Enter does not acts like Enter
  2. Arrow buttons do not move cursor but ctrl-right/left arrow moves cursor by a word

Also, thanks for fixed #7296

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Wow, it works, thanks

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nikolas commented Aug 2, 2019

@nielsmh this is ready for another review, since known issues are now fixed. Just fyi.

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Nearly there, I think :)

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LordAro
LordAro previously approved these changes Sep 14, 2019
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👍

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Minor, but it triggered my OCD :P

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Can't type non-latin symbols from keyboard in game on linux
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