Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change: Don't build town bridges in possible lock locations. #7195


Copy link

SamuXarick commented Feb 8, 2019

No description provided.


This comment has been minimized.

Copy link

Eddi-z commented Feb 8, 2019

Just for the record, i hate this feature. you should not limit town growth on the hypothetical chance that a player might want to build a lock


This comment has been minimized.

Copy link

PeterN commented Feb 8, 2019

I agree with @Eddi-z.


This comment has been minimized.

Copy link

andythenorth commented Feb 8, 2019

This would nerf towns. I agree with the fundamental goal of trying to improve rivers and locks, this isn't a good route to achieve it. Thanks for contributing!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
None yet
4 participants
You can’t perform that action at this time.