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Change: Smooth AI CPU usage by spreading out AI ticks in relation to competitor speed. #7262
My alternative idea of splitting the max_opcodes and spreading them out over game ticks (and taking account of waiting the appropriate number of ticks when suspended) sort of works but is a bit too intrusive, and also messes up AIs which query their remaining ticks, as the value is too low.
This pull request has been automatically marked as stale because it has not had any activity in the last month.