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Introduce CMake (and removing all other project-related code) #7270

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TrueBrain commented Feb 23, 2019

Fixes #6884
Fixes #7470

Stable release build
Nightly release build

This removes:

  • MSVC project files
  • Kdevelop generation files
  • configure / Makefile

It replaces them all with a single method: cmake. This should also remove any awk/vbs scripts we have around, meaning we will get a single method of doing stuff.

Currently tested with these 'IDEs':

  • VS2017 (yes, VS supports CMake)
  • VS2019 (yes, VS2019 supports CMake even better)
  • CMake, WSL Ubuntu 18.04

This is pretty much a Work In Progress, but I wanted to show others how it would look etc, so they can also test already a bit. Any feedback is welcome.

To test it out:

mkdir build
cd build
cmake ..
make

Or open the CMakeLists.txt in VS2017 / VS2019.

Things still to do:

  • Debian dependencies
  • rpm support
  • Linux install: menu entries
  • check if we are autodetecting everything
  • check all TODOs, and make sure they are fixed
  • validate this works on all current machines of all people that can compile OpenTTD now
  • validate this works on things like CLion, Visual Code Studio, Kdevelop, ..
  • rewrite Squirrel generation in CMake (done in a branch)
  • add the ability to make stable builds (NO_ASSERT, see MSVC changes for stable releases) via parameters
  • autodetect nforenum
  • autodetect grfcodec
  • add ICC support
  • add all the warning flags etc
  • add debug options
  • rewrite bundling code in CMake
  • rewrite baseset generation in CMake
  • rewrite regression in CMake
  • rewrite source.list in CMake
  • autodetect ICU
  • autodetect TiMiditity (libtimidity is no longer available on most OSes)
  • autodetect xdg-basedir
  • autodetect iconv
  • autodetect OSX stuff (Cocoa QuickDraw, Quartz, libraries, etc)
  • rewrite findversion in CMake (partially done here: LordAro@1ea407b)
    Currently it is calling findversion.sh, which only works on non-Windows. Porting it to CMake makes more sense (one single way of doing stuff).
  • add static builds (no static builds for now; we might reconsider later)
  • add CMake support for all CI targets
  • revisit dependencies for Dedicated Server (does it need SDL, Cocoa, ..)
  • fix CI for Linux targets
  • fix CI for Windows
  • fix CI for OSX
  • fix mingw
  • fix dedicated doesn't need a video driver
  • split CMakeLists.txt inside several files to increase readability
  • remove all old project files (including configure, Makefile, projects/, etc)
  • restore projects\os_versions.manifest usage in VS builds

(I am sure I am missing stuff .. but this is something to work on at least :D)

@TrueBrain TrueBrain force-pushed the TrueBrain:cmake branch from 2a97e01 to f6cd1ad Feb 23, 2019
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nielsmh commented Feb 24, 2019

If CMake becomes the only (meta) build system, wouldn't it make sense to scrap the source.list file as well, and define that data via CMake syntax instead?

@TrueBrain TrueBrain force-pushed the TrueBrain:cmake branch from cfff2fc to a891bd6 Feb 24, 2019
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glx22 commented Feb 24, 2019

For MinGW directmusic and xaudio2 needs to be detected. MinGW has directmusic headers, but doesn't have xaudio2.

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TrueBrain commented Feb 24, 2019

Added both @nielsmh and @glx22 points to the list at the top.

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orudge commented Feb 24, 2019

For MinGW directmusic and xaudio2 needs to be detected. MinGW has directmusic headers, but doesn't have xaudio2.

Just to clarify, if you manually copy over an xaudio2 header file then mingw should be happy with it - I did test that when I wrote it.

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glx22 commented Feb 26, 2019

I kept the manifest in projects, but it should probably move somewhere else

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glx22 commented Feb 27, 2019

For now we rely on cmake default CMAKE_CONFIGURATION_TYPES and CMAKE_XXXXX_FLAGS_<CONFIG>, but it should be better to manage that by ourselves

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TrueBrain commented Feb 27, 2019

For now we rely on cmake default CMAKE_CONFIGURATION_TYPES and CMAKE_XXXXX_FLAGS_, but it should be better to manage that by ourselves

I disagree. The closer we stay to CMake, the easier our life will be. Let's try to do this, and only add exceptions if we really need to (and mark them as such). Otherwise we will have a config.lib in no time :D

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glx22 commented Feb 27, 2019

Indeed something is wrong in the generated project file for lzo and lzma
AdditionalDependencies for Release:
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\libpng16.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\zlib.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzma.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzo2.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\freetype.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\bz2.lib

AdditionalDependencies for Debug:
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\libpng16d.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\zlibd.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzma.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzo2.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\freetyped.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\bz2d.lib

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glx22 commented Mar 1, 2019

hmm that's weird, OSX cmake step now pass, lzo is found, compilation fails because it doesn't find an lzo header

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glx22 commented Mar 1, 2019

Ok there's an issue with lzo detection, I can compile with MinGW by luck, as the detected

-- LZO_INCLUDE_DIRS:H:/msys64/mingw64/include/lzo

is covered by H:/msys64/mingw64/include from other libs.
But on OSX

-- LZO_INCLUDE_DIRS: /usr/local/Cellar/lzo/2.10/include/lzo

is alone

@TrueBrain TrueBrain force-pushed the TrueBrain:cmake branch 2 times, most recently from 6164e63 to a25c911 Mar 2, 2019
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glx22 commented Mar 3, 2019

Stupid me failing in the commit message.

BTW I think test task for MacOS should probably be "make -C build test".

@TrueBrain TrueBrain force-pushed the TrueBrain:cmake branch 3 times, most recently from e5b7c05 to d71ac0a Mar 10, 2019
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glx22 commented Mar 12, 2019

regression works with MinGW without converting the exe, but it fails with many

6: -  SetCommandDelay: (null : 0x00000000)
6: +  SetCommandDelay: (null : 0x0000000000000000)'

I guess the lovely regex was needed :)

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TrueBrain commented Mar 13, 2019

Yeah, but I refused to do that unreadable regex; so now I am just adding them one case at the time :D

@TrueBrain TrueBrain force-pushed the TrueBrain:cmake branch 5 times, most recently from 823f76d to 027a5b3 Mar 13, 2019
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DerDakon commented Jul 22, 2019

I would use options for feature sets, and based on that require on or another library. Even if Ubuntu has Lzo2, it doesn't mean that the user has it installed. What you could do is to give the user a list of packages for a given distro that should ideally be installed.

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fsimonis commented Aug 10, 2019

So a possible feature-set based on the README would look like this:

Feature option Required libraries
OPENTTD_BACKEND_SDL libsdl
OPENTTD_BACKEND_ALLEGRO liballegro
OPENTTD_SAVEGAME_ANCIENT liblzo2
OPENTTD_SAVEGAME_OLD zlib
OPENTTD_SAVEGAME liblzma
OPENTTD_CONTENT_DOWNLOAD zlib
OPENTTD_HEIGHTMAP zlib, libpng
OPENTTD_SCREENSHOT libpng
OPENTTD_FONTS libfreetype, libfontconfig
OPENTTD_RIGHT_TO_LEFT libico

@DerDakon Is that what you had in mind?

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DerDakon commented Aug 10, 2019

Basically. And the code for that could look like this:

unset(zlib_required)
option(OPENTTD_SAVEGAME_OLD "foo" Off)
option(OPENTTD_HEIGHTMAP "bar" On)

if (OPENTTD_HEIGHTMAP OR OPENTTD_SAVEGAME_OLD OR …)
  set(zlib_required "REQUIRED")
endif()

find_package(ZLIB ${zlib_required})
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glx22 commented Sep 20, 2019

I think I properly handled integration of 2d27e8e and c655f89

@glx22 glx22 force-pushed the TrueBrain:cmake branch from 6f09f68 to 6575eeb Nov 3, 2019
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 6575eeb to 80db1be Nov 16, 2019
@LordAro LordAro added this to the 1.11.0 milestone Nov 23, 2019
@sdcloudt sdcloudt mentioned this pull request Dec 16, 2019
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 80db1be to 1f5ecea Dec 22, 2019
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 1f5ecea to 83aaf98 Jan 19, 2020
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 83aaf98 to 36bb68f Feb 1, 2020
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 36bb68f to 758b8f1 Feb 8, 2020
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 758b8f1 to 68def2c Feb 10, 2020
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 68def2c to 56c7bec Feb 23, 2020
@glx22 glx22 force-pushed the TrueBrain:cmake branch from 56c7bec to f4a3422 Mar 14, 2020
TrueBrain and others added 9 commits Apr 7, 2019
This prepares for the switch to CMake, which takes over all current
exisiting forms of project files.
… script

The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
For grfs, it now uses CMake scripts to do its job, and both grf
files are split into their own folder to make more clear what is
going on. Additionally, it no longer builds in-source (although the
resulting grf is copied back in the source folder).

For ob[msg] it now uses CMake scripts to generate the translation
files; the result is no longer stored in-source (but in the build
folder).

Although all files are available to create the GRFs and basesets, it
won't really work till CMake is introduced (which will happen in a
few commits from here)
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
CPack works closely together with CMake to do the right thing in
terms of bundling (called 'package'). This generates all the
packaging we need, and some more.
This also means dropping Debian/jessie, as it has a CMake that is
too old (3.0), with no real path to upgrade.
With CMake, these files are simply not compiled to start with.
@glx22 glx22 force-pushed the TrueBrain:cmake branch from f4a3422 to a950c37 Apr 2, 2020
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