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Introduce CMake (and removing all other project-related code) #7270

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merged 8 commits into from
Jun 5, 2020

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TrueBrain
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@TrueBrain TrueBrain commented Feb 23, 2019

Fixes #6884
Fixes #7470

Stable release build
Nightly release build

This removes:

  • MSVC project files
  • Kdevelop generation files
  • configure / Makefile

It replaces them all with a single method: cmake. This should also remove any awk/vbs scripts we have around, meaning we will get a single method of doing stuff.

Currently tested with these 'IDEs':

  • VS2017 (yes, VS supports CMake)
  • VS2019 (yes, VS2019 supports CMake even better)
  • CMake, WSL Ubuntu 18.04

This is pretty much a Work In Progress, but I wanted to show others how it would look etc, so they can also test already a bit. Any feedback is welcome.

To test it out:

mkdir build
cd build
cmake ..
make

Or open the CMakeLists.txt in VS2017 / VS2019.

Things still to do:

  • Debian dependencies
  • rpm support
  • Linux install: menu entries
  • check if we are autodetecting everything
  • check all TODOs, and make sure they are fixed
  • validate this works on all current machines of all people that can compile OpenTTD now
  • validate this works on things like CLion, Visual Code Studio, Kdevelop, ..
  • rewrite Squirrel generation in CMake (done in a branch)
  • add the ability to make stable builds (NO_ASSERT, see MSVC changes for stable releases) via parameters
  • autodetect nforenum
  • autodetect grfcodec
  • add ICC support
  • add all the warning flags etc
  • add debug options
  • rewrite bundling code in CMake
  • rewrite baseset generation in CMake
  • rewrite regression in CMake
  • rewrite source.list in CMake
  • autodetect ICU
  • autodetect TiMiditity (libtimidity is no longer available on most OSes)
  • autodetect xdg-basedir
  • autodetect iconv
  • autodetect OSX stuff (Cocoa QuickDraw, Quartz, libraries, etc)
  • rewrite findversion in CMake (partially done here: LordAro@1ea407b)
    Currently it is calling findversion.sh, which only works on non-Windows. Porting it to CMake makes more sense (one single way of doing stuff).
  • add static builds (no static builds for now; we might reconsider later)
  • add CMake support for all CI targets
  • revisit dependencies for Dedicated Server (does it need SDL, Cocoa, ..)
  • fix CI for Linux targets
  • fix CI for Windows
  • fix CI for OSX
  • fix mingw
  • fix dedicated doesn't need a video driver
  • split CMakeLists.txt inside several files to increase readability
  • remove all old project files (including configure, Makefile, projects/, etc)
  • restore projects\os_versions.manifest usage in VS builds

(I am sure I am missing stuff .. but this is something to work on at least :D)

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@nielsmh
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nielsmh commented Feb 24, 2019

If CMake becomes the only (meta) build system, wouldn't it make sense to scrap the source.list file as well, and define that data via CMake syntax instead?

@glx22
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glx22 commented Feb 24, 2019

For MinGW directmusic and xaudio2 needs to be detected. MinGW has directmusic headers, but doesn't have xaudio2.

@TrueBrain
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Added both @nielsmh and @glx22 points to the list at the top.

@orudge
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orudge commented Feb 24, 2019

For MinGW directmusic and xaudio2 needs to be detected. MinGW has directmusic headers, but doesn't have xaudio2.

Just to clarify, if you manually copy over an xaudio2 header file then mingw should be happy with it - I did test that when I wrote it.

@glx22
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glx22 commented Feb 26, 2019

I kept the manifest in projects, but it should probably move somewhere else

@glx22
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glx22 commented Feb 27, 2019

For now we rely on cmake default CMAKE_CONFIGURATION_TYPES and CMAKE_XXXXX_FLAGS_<CONFIG>, but it should be better to manage that by ourselves

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@TrueBrain
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For now we rely on cmake default CMAKE_CONFIGURATION_TYPES and CMAKE_XXXXX_FLAGS_, but it should be better to manage that by ourselves

I disagree. The closer we stay to CMake, the easier our life will be. Let's try to do this, and only add exceptions if we really need to (and mark them as such). Otherwise we will have a config.lib in no time :D

@glx22
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glx22 commented Feb 27, 2019

Indeed something is wrong in the generated project file for lzo and lzma
AdditionalDependencies for Release:
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\libpng16.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\zlib.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzma.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzo2.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\freetype.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\lib\bz2.lib

AdditionalDependencies for Debug:
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\libpng16d.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\zlibd.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzma.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\lzo2.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\freetyped.lib
D:\developpement\GitHub\vcpkg\installed\x64-windows-static\debug\lib\bz2d.lib

@glx22
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glx22 commented Mar 1, 2019

hmm that's weird, OSX cmake step now pass, lzo is found, compilation fails because it doesn't find an lzo header

@glx22
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glx22 commented Mar 1, 2019

Ok there's an issue with lzo detection, I can compile with MinGW by luck, as the detected

-- LZO_INCLUDE_DIRS:H:/msys64/mingw64/include/lzo

is covered by H:/msys64/mingw64/include from other libs.
But on OSX

-- LZO_INCLUDE_DIRS: /usr/local/Cellar/lzo/2.10/include/lzo

is alone

@TrueBrain TrueBrain force-pushed the cmake branch 2 times, most recently from 6164e63 to a25c911 Compare March 2, 2019 16:16
@glx22
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glx22 commented Mar 3, 2019

Stupid me failing in the commit message.

BTW I think test task for MacOS should probably be "make -C build test".

@TrueBrain TrueBrain force-pushed the cmake branch 3 times, most recently from e5b7c05 to d71ac0a Compare March 11, 2019 11:35
cmake/AutodetectSSE.cmake Outdated Show resolved Hide resolved
@glx22
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glx22 commented Mar 12, 2019

regression works with MinGW without converting the exe, but it fails with many

6: -  SetCommandDelay: (null : 0x00000000)
6: +  SetCommandDelay: (null : 0x0000000000000000)'

I guess the lovely regex was needed :)

@TrueBrain
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Yeah, but I refused to do that unreadable regex; so now I am just adding them one case at the time :D

@TrueBrain TrueBrain force-pushed the cmake branch 5 times, most recently from 823f76d to 027a5b3 Compare March 13, 2019 21:28
@James103
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James103 commented May 17, 2020

@nielsmh Not unless the "Temp: debug output" commit is reworded and the OpenGFX installation procedure is fixed (currently fails despite #8105 merge).

@glx22 glx22 force-pushed the cmake branch 2 times, most recently from 123c004 to 4f2c6c4 Compare May 17, 2020 17:01
@James103
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James103 commented May 17, 2020

Conflicts still need to be resolved (media/baseset/translations.vbs) and there's still the Temp: debug output commit that needs rewording.

@glx22
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glx22 commented May 17, 2020

The Temp commit is here for a reason, and the conflict will go with the next rebase.

@fsimonis
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Hi, please check out TrueBrain#11 before you merge this PR.
The PR adds potential targets to the library detection and fixed an incompatibility with FindSDL.

@glx22
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glx22 commented May 18, 2020

@fsimonis I implemented your PR when you first mentioned it :)

@nielsmh nielsmh dismissed LordAro’s stale review June 3, 2020 18:39

Looks like all the points have been adressed

nielsmh
nielsmh previously approved these changes Jun 3, 2020
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I'm going to be radical and say we should get this merged :) Iron out the final kinks after we see it in production. Make sure we don't get any more PRs wanting to change things about the build system whose work would just have to be duplicated.

Well, of course there's a bunch of formal errors from the commit checker that need to be fixed, and some "conflicts".

This prepares for the switch to CMake, which takes over all current
exisiting forms of project files.
… script

The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
For grfs, it now uses CMake scripts to do its job, and both grf
files are split into their own folder to make more clear what is
going on. Additionally, it no longer builds in-source (although the
resulting grf is copied back in the source folder).

For ob[msg] it now uses CMake scripts to generate the translation
files; the result is no longer stored in-source (but in the build
folder).

Although all files are available to create the GRFs and basesets, it
won't really work till CMake is introduced (which will happen in a
few commits from here)
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
CPack works closely together with CMake to do the right thing in
terms of bundling (called 'package'). This generates all the
packaging we need, and some more.
This also means dropping Debian/jessie, as it has a CMake that is
too old (3.0), with no real path to upgrade.
With CMake, these files are simply not compiled to start with.
@glx22
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glx22 commented Jun 4, 2020

Fixed conflicts, removed temp commit, and squashed

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Let's do this!

@danchr danchr mentioned this pull request Jun 5, 2020
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Screw it.

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