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Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. #7628



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ddm999 commented Jun 26, 2019

This fixes the road infrastructure cost issues, while still allowing the player to not have to pay maintenance on roads that are part of towns or scenarios (presumably this was the intent).

Also changes CanConvertRoadType's name to CanConvertUnownedRoadType to make more sense for what it does. The odd name choice is probably how the bug originated in the first place.

(ignore the previous commit visible in the issue which previously fixed this, which I can't get rid of because I deleted the branch - thanks GitHub)

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@andythenorth andythenorth added the stale label Nov 2, 2019

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andythenorth commented Nov 2, 2019

Thanks for this!

As there has been no activity on this PR for some, I'm proposing closing it in a few weeks if nothing more has changed, as we try to keep the PR count low. Thanks for contributing!

@LordAro LordAro added this to the 1.10.0 milestone Nov 23, 2019
@LordAro LordAro force-pushed the ddm999:fix-road-infrastructure-costs-after-conversion branch from dc392a3 to 79fa24e Dec 31, 2019
@LordAro LordAro removed the stale label Dec 31, 2019
@LordAro LordAro force-pushed the ddm999:fix-road-infrastructure-costs-after-conversion branch from 79fa24e to 60764d2 Dec 31, 2019
@LordAro LordAro merged commit 24bace3 into OpenTTD:master Dec 31, 2019
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