Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Sign up
Fix #6407: Show snowy ground sprites for depots #7671
I fear I have to agree with the original comment - it does look weird
Original comment dates back to r1 - https://github.com/OpenTTD/OpenTTD/blame/ebc18e3957ceaf2c3fdd208a3ad6590875caf8de/rail_cmd.c#L1529
It's a bit the question what is the lesser evil: snow inside the depot or no snow around the depot. Both looks weired. IMHO the snow inside (maybe attributed to wind) is less visible than no snow around the depot (attributed to heat from the shed) - but YMMV.
As to NewGRFs... yes, a flag could work and save lengthy groundtype decision trees. But with this patch it wouldn't be needed either as it could be simplified to "check snow" instead of all land types possible.