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[Win32] Use sRGB for graphics output. #7724

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@michicc michicc commented Sep 7, 2019

This is a draft PR as, while working as far as I can tell, it causes a heavy performance hit at least on my machine.

Further data points on this gladly taken.

…to colour space of the display happends to be.
@michicc michicc added the OS: Windows label Sep 7, 2019
@andythenorth andythenorth changed the title [Win32] Use sRGB for grahpics output. [Win32] Use sRGB for graphics output. Dec 27, 2019
@TrueBrain TrueBrain added candidate: needs considering size: large labels Dec 14, 2020
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@TrueBrain TrueBrain commented Dec 21, 2020

Nobody gave you any datapoints? :( Evil .. if you like, you can rebase this, and we can create a binary to attach here, so it is easier for others to try out the Windows build? Would that help?

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@michicc michicc commented Dec 21, 2020

I can rebase. I'm not really sure it's worth it, though. More or less every 3D game out there is not running colour-corrected, and apparently nobody cares.

@michicc michicc closed this Feb 14, 2021
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candidate: needs considering OS: Windows size: large
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