Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another #7822
Conversation
fc4d6b1
to
dee9710
dee9710
to
d9c7987
d9c7987
to
bb267f8
bb267f8
to
ca05e3c
ca05e3c
to
3948e28
8de304c
to
3fe07ea
…ad pathfinder when a vehicle is blocked by another
3fe07ea
to
2be4c78
I think master...glx22:fix_7670 has the same effect without requiring savegame bump. |
Superseded by #8568 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
This is a tentative fix for #7670 , but not fully tested. I thought of caching the origin of where the pathfind starts its search. It seems to solve the issue, but I'm not sure this is the right approach.
Problem is best explained here: #7670 (comment)
savegame for testing, requires only 2 vehicles and a giant road network to trigger the issue : https://github.com/OpenTTD/OpenTTD/files/3801034/2.vehicles.only.zip