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Fix: Farms could be generated at sea level #7877
Not that I'm aware, but if that happens, then it's probably during final stage of world gen, running tile loop.
I will investigate.
I discovered something else related to this, tested with a map size of 64x4096, snowline 3 and terrain set to Flat.
Farms can only be placed when the condition
Since the generated number of tiles with height zero is constrained to the same are area, multiple farms can spawn next to each other. I had one map generate 7 farms next to each other at height 0, while the map only had a total of 10.