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Codechange #8258: Remove unused town cargo caches from the savegame #8258

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merged 1 commit into from Jul 27, 2020

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@ldpl ldpl commented Jul 2, 2020

Remove from the savegame Town::cargo_accepted and Town::cargo_produced that were made obsolete by #8159. Also while at it I removed 30 reserved bytes for each town that somehow survived the dff871b purge.

I considered also removing TileMatrix/AcceptanceMatrix but decided to leave it be for now even though atm it's only used to read matrix dimensions as it's still a nice structure that can be useful in the future.

ldpl added a commit to ldpl/OpenTTD that referenced this issue Jul 2, 2020
@ldpl ldpl force-pushed the remove-town-cargo-from-save branch from 6aa8c57 to df048eb Jul 2, 2020
ldpl added a commit to ldpl/OpenTTD that referenced this issue Jul 7, 2020
@ldpl ldpl force-pushed the remove-town-cargo-from-save branch from df048eb to 947a662 Jul 7, 2020
@ldpl ldpl force-pushed the remove-town-cargo-from-save branch from 947a662 to f15c551 Jul 7, 2020
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@ldpl ldpl commented Jul 7, 2020

Just removed TODO I forgot

@LordAro LordAro merged commit 452e1e3 into OpenTTD:master Jul 27, 2020
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@ldpl ldpl deleted the remove-town-cargo-from-save branch Sep 4, 2020
Milek7 added a commit to Milek7/OpenTTD that referenced this issue Dec 15, 2020
Milek7 added a commit to Milek7/OpenTTD that referenced this issue Dec 15, 2020
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2 participants