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Social rich presence plugins #8952

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Social rich presence plugins #8952

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@nielsmh nielsmh commented Apr 5, 2021

Motivation / Problem

There's long been interest in being able to "broadcast" your status of playing OpenTTD and possibly being in a multiplayer server, to friends on Discord and similar social platforms. This is even more relevant with the recent Steam release, where features that could allow friends to join your current game, or you to directly send invites, would be popular.


This PR adds a generic interface for OpenTTD to load a "social plugin", an external dynamic library that implements whatever integration. This PR does not integrate with anything in itself. This level of indirection is to avoid having to potentially link OpenTTD directly with proprietary libraries that might not be compatible with GPL.

A proof-of-concept integration for Discord is here:


Can only load one social plugin currently, it might be better to support loading and updating any number of social plugins, for example to have Steam and Discord integrations active at the same time.

Needs a per-platform loader for the social plugins, that finds and loads the dynamic libraries. Currently only implemented for Win32.

Support for game invites is not complete, some more specification is needed there.

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')
src/network/social_plugin_api.h Outdated Show resolved Hide resolved
src/network/social_presence.cpp Outdated Show resolved Hide resolved
src/network/social_presence.h Outdated Show resolved Hide resolved
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