Codechange: let the setting name be std::string #9314
Motivation / Problem
Conversion of C-string to std::string is not completed yet. And since we're heavily refactoring settings, lets tackle one there too.
Introduce helper functions for determining a string starts or ends with a given prefix/suffix.
Sort of feature: when doing something like 'set engine_renew on', instead of it saying 'engine_renew = on' it will now mention the fully qualified name, i.e. 'company.engine_renew'.
Left script and gamelog code alone... something with rabbit holes ;)
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.
…ds with a given other string