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Fix #9353: [Script] Garbage collecting on priority queues could crash the game #9356

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merged 1 commit into from Jun 12, 2021

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@rubidium42 rubidium42 commented Jun 12, 2021

Motivation / Problem

Fixes #9353.

Description

The desctructor of ScriptPriorityQueue depends on ActiveInstance being in scope. For the garbage collection this was not the case, so add it to the garbage collection too just like for the game loop and others.

Limitations

None

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')
glx22
glx22 approved these changes Jun 12, 2021
@rubidium42 rubidium42 merged commit 71f3c35 into OpenTTD:master Jun 12, 2021
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@rubidium42 rubidium42 deleted the issue-9353 branch Jun 12, 2021
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3 participants