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Fix: thread safety issue during exiting the game #9380

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merged 1 commit into from
Jun 17, 2021

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Motivation / Problem

ThreadSantizer was complaining on exiting the game. It is a bit silly, as it is a boolean value .. but making it a std::atomic is also a small effort.

Description

_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.

Most likely we could change all the loads and stores to memory_order_relaxed, as I doubt it really matters honestly. We are pretty resilient against _exit_game being flipped at the weirdest places.

The reason I didn't do it, is because there are roughly 30 places where we load/store _exit_game. That maybe highlights a completely different issue in our codebase :P

Limitations

  • I am never all to sure about the performance impact of making something into a std::atomic. I would think it doesn't matter (at all) in this case, but I would love to be told wrong here :)

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
@TrueBrain TrueBrain merged commit c12a152 into OpenTTD:master Jun 17, 2021
@TrueBrain TrueBrain deleted the random-thread-safe branch June 17, 2021 16:59
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2 participants