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Add: inform clients what game-script a server is running #9441

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merged 1 commit into from Jul 14, 2021

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@TrueBrain TrueBrain commented Jul 14, 2021

Note: this is only deployed on staging; please use OTTD_COORDINATOR_CS="coordinator.openttd.org:4976" for testing. After approval and before merging this will be deployed to production.

Motivation / Problem

#9234 introduces the ability to send/receive game-script info in the server listing. This sounds like a very useful addition.

Closes #9234.

Description

This PR takes #9234, and makes it compatible with master. I also approaches some things slightly different from a coding perspective.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')
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@TrueBrain TrueBrain force-pushed the game-server-info branch from 6ba9f2e to def5c36 Jul 14, 2021
@TrueBrain TrueBrain marked this pull request as ready for review Jul 14, 2021
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@rubidium42 rubidium42 left a comment

For testing with the game coordinator use OTTD_COORDINATOR_CS="coordinator.openttd.org:4976"; there were a few typos in name of the environment variable name.

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@TrueBrain TrueBrain merged commit c921f6d into OpenTTD:master Jul 14, 2021
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@TrueBrain TrueBrain deleted the game-server-info branch Jul 14, 2021
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4 participants