v0.2.0 - Release
OpenViva v0.2.0 is now based off of 0.8 instead of 0.9
Please Note: Your Saves from 0.8 will not work
Make sure to get some cards and clothing from our website:
https://viva-project.org/assets
Heres the Changelog:
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Reimplemented Tiredness
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Reimplemented Proximity
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Added Map teleportation(onsen, town, home)
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Added a variation of the Indoor theme
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Added a Potato quality setting
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Added a performance warning for Ultra quality
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Added Raymarching Clouds(Not recommended in VR)
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Added a Discord Button
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Added a out of bounds check for characters
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Added unused music to the Town and Onsen
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Updated ingame logo to current New Viva Logo(not OpenViva logo)
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Updated About Section in the pause book
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Updated to Unity 2021.3.4f1
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Fixed the tutorial Ring being always active
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Fixed Footstep's not playing the right sound in some area's
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Fixed character clothing not rendering properly through water
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Fixed hints not rotating with the player
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Fixed gestures not being reconized by the tutorial
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Fixed some LOD's
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Cleaned up the terrain
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Tutorial now destroys tutorial objects when leaving the tutorial
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Player can no longer run when crouched
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Made lamps Non-grabbable
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Optimized colliders on large objects
Theres more i just dont remember everything
We now use OpenXR instead of OpenVR
Please let us know if you have any issues with VR compared to Viva 0.8
Known issues:
- Character cooking and bathing do not work
- Interacting with items can be very buggy compared to the original 0.8 release (source code b0ss provided had some new bugs)
- There May be some issues with characters sometimes not sleeping properly