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Fix starting offset for xcom2 terror weapons

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Yankes authored and SupSuper committed Jun 9, 2019
1 parent 9b5a802 commit 4ec3a4724e892190bc51f77137388388447f69ad
Showing with 11 additions and 11 deletions.
  1. +1 −1 bin/standard/xcom2/extraSprites.rul
  2. +10 −10 bin/standard/xcom2/items.rul
@@ -57,7 +57,7 @@ extraSprites: #done
subX: 32
subY: 48
files:
63: Resources/Weapons/Terror.png
66: Resources/Weapons/Terror.png
- type: TDXCOM_2.PCK
files:
233: Resources/Sprite/missing_arm.png
@@ -1414,7 +1414,7 @@ items: #done
size: 0.8
costSell: 115000
- type: STR_BIODRONE_MELEE_WEAPON
bigSprite: 70
bigSprite: 73
meleeSound: 26
strengthApplied: true
damageType: 7
@@ -1427,7 +1427,7 @@ items: #done
clipSize: -1
recover: false
- type: HALLUCINOID_WEAPON
bigSprite: 65
bigSprite: 68
meleeSound: 26
strengthApplied: true
damageType: 7
@@ -1440,7 +1440,7 @@ items: #done
clipSize: -1
recover: false
- type: STR_LOBSTERMAN_MELEE_WEAPON
bigSprite: 67
bigSprite: 70
meleeSound: 42
strengthApplied: true
damageType: 7
@@ -1453,7 +1453,7 @@ items: #done
clipSize: -1
recover: false
- type: CALCINITE_WEAPON
bigSprite: 63
bigSprite: 66
meleeSound: 16
strengthApplied: true
damageType: 7
@@ -1466,7 +1466,7 @@ items: #done
clipSize: -1
recover: false
- type: DEEP_ONE_WEAPON
bigSprite: 69
bigSprite: 72
bulletSprite: 8
fireSound: 40
hitSound: 41
@@ -1487,7 +1487,7 @@ items: #done
arcingShot: true
hitAnimation: -1
- type: STR_TRISCENE_MELEE_WEAPON
bigSprite: 66
bigSprite: 69
handSprite: 41
meleeSound: 44
strengthApplied: true
@@ -1502,7 +1502,7 @@ items: #done
recover: false
- type: STR_TRIBIO_SONIC_WEAPON
weight: 3
bigSprite: 64
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 36
@@ -1525,7 +1525,7 @@ items: #done
vaporDensity: 30
- type: XARQUID_WEAPON
weight: 3
bigSprite: 64
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 37
@@ -1547,7 +1547,7 @@ items: #done
vaporColor: 3
vaporDensity: 30
- type: TENTACULAT_WEAPON
bigSprite: 68
bigSprite: 71
meleeSound: 42
strengthApplied: true
damageType: 7
@@ -1561,7 +1561,7 @@ items: #done
recover: false
zombieUnit: STR_ZOMBIE
- type: ZOMBIE_WEAPON
bigSprite: 71
bigSprite: 74
meleeSound: 42
strengthApplied: true
damageType: 7

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