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Ignore cursor mode when switching units

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SupSuper committed Jun 16, 2019
1 parent c235e81 commit 7d219f52f5cb998e0726f69f872ac47d8f3023f0
Showing with 0 additions and 1 deletion.
  1. +0 −1 src/Battlescape/BattlescapeState.cpp
@@ -1000,7 +1000,6 @@ void BattlescapeState::selectNextPlayerUnit(bool checkReselect, bool setReselect
{
if (allowButtons())
{
if (_battleGame->getCurrentAction()->type != BA_NONE) return;
BattleUnit *unit = _save->selectNextPlayerUnit(checkReselect, setReselect, checkInventory);
updateSoldierInfo(checkFOV);
if (unit) _map->getCamera()->centerOnPosition(unit->getPosition());

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