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SupSuper committed Mar 7, 2019
1 parent 8482ac3 commit 8144dada2b73006238aa157426c71f8e7327f327
Showing with 10 additions and 10 deletions.
  1. +1 βˆ’1 README-OSX.md
  2. +4 βˆ’4 README.md
  3. +1 βˆ’1 configure.ac
  4. +2 βˆ’2 install/debian/control
  5. +1 βˆ’1 install/gentoo/openxcom-9999.ebuild
  6. +1 βˆ’1 scripts/build-openxcom
@@ -30,7 +30,7 @@ cmake . -DCMAKE_BUILD_TYPE="Debug"
```
make -j2
```
1. Make sure that you set up your [Data directory](https://github.com/SupSuper/OpenXcom#directory-locations) properly.
1. Make sure that you set up your [Data directory](https://github.com/OpenXcom/OpenXcom#directory-locations) properly.
1. Your artifact will be named `openxcom.app` in the root of the repository.


@@ -1,11 +1,11 @@
# OpenXcom [![Build Status](https://travis-ci.org/SupSuper/OpenXcom.svg)](https://travis-ci.org/SupSuper/OpenXcom)
# OpenXcom [![Build Status](https://travis-ci.org/OpenXcom/OpenXcom.svg)](https://travis-ci.org/OpenXcom/OpenXcom)

OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM:
UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames
by Microprose, licensed under the GPL and written in C++ / SDL.

See more info at the [website](https://openxcom.org)
and the [wiki](http://ufopaedia.org/index.php?title=OpenXcom).
and the [wiki](https://www.ufopaedia.org/index.php/OpenXcom).

Uses modified code from SDL\_gfx (LGPL) with permission from author.

@@ -146,7 +146,7 @@ OpenXcom has a variety of game settings and extras that can be customized, both
in-game and out-game. These options are global and affect any old or new
savegame.

For more details please check the [wiki](http://ufopaedia.org/index.php?title=Options_(OpenXcom)).
For more details please check the [wiki](https://ufopaedia.org/index.php/Options_(OpenXcom)).

## Development

@@ -168,5 +168,5 @@ The source code includes files for the following build tools:

It's also been tested on a variety of other tools on Windows/Mac/Linux. More
detailed compiling instructions are available at the
[wiki](http://ufopaedia.org/index.php?title=Compiling_(OpenXcom)), along with
[wiki](https://ufopaedia.org/index.php/Compiling_(OpenXcom)), along with
pre-compiled dependency packages.
@@ -12,7 +12,7 @@ m4_define([openxcom_version],[openxcom_version_major.openxcom_version_minor.open
# =============
# Automake init
# =============
AC_INIT([openxcom],[openxcom_version],[https://github.com/SupSuper/OpenXcom/issues])
AC_INIT([openxcom],[openxcom_version],[https://github.com/OpenXcom/OpenXcom/issues])
AC_CONFIG_MACRO_DIR([m4])
AM_INIT_AUTOMAKE([1.11 foreign dist-xz])
AM_SILENT_RULES([yes])
@@ -13,8 +13,8 @@ Build-Depends:
libboost-dev
Standards-Version: 3.9.6
Homepage: https://openxcom.org/
Vcs-Git: git://github.com/SupSuper/OpenXcom.git
Vcs-Browser: https://github.com/SupSuper/OpenXcom
Vcs-Git: git://github.com/OpenXcom/OpenXcom.git
Vcs-Browser: https://github.com/OpenXcom/OpenXcom

Package: openxcom
Architecture: any
@@ -4,7 +4,7 @@

EAPI=5

EGIT_REPO_URI="https://github.com/SupSuper/OpenXcom.git"
EGIT_REPO_URI="https://github.com/OpenXcom/OpenXcom.git"

inherit git-2 cmake-utils

@@ -22,7 +22,7 @@ exe="${prog}"
exeRelativePath=""

# The path to the repository:
repo="https://github.com/SupSuper/OpenXcom.git"
repo="https://github.com/OpenXcom/OpenXcom.git"

# No touching below this line, with the exception of the "Compile" section
# -----------------------------------------------------------------------------

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