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Fix briefing screen ignoring Geoscape scale in multi-parts

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SupSuper committed Jul 2, 2019
1 parent c8f201d commit 9f171d7c935c4898fa87a2b2a5961b4a089816cf
Showing with 4 additions and 0 deletions.
  1. +4 −0 src/Battlescape/BriefingState.cpp
@@ -49,6 +49,10 @@ namespace OpenXcom
*/
BriefingState::BriefingState(Craft *craft, Base *base)
{
Options::baseXResolution = Options::baseXGeoscape;
Options::baseYResolution = Options::baseYGeoscape;
_game->getScreen()->resetDisplay(false);

_screen = true;
// Create objects
_window = new Window(this, 320, 200, 0, 0);

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