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stand units up in stage transition
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src/Savegame/BattleUnit.cpp
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@@ -1662,6 +1662,11 @@ void BattleUnit::prepareNewTurn(bool fullProcess) |
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// transition between stages, don't do damage or panic |
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if (!fullProcess) |
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{ |
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if (_kneeled) |
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{ |
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// stand up if kneeling |
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_kneeled = false; |
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} |
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return; |
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} |
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