diff --git a/Readme-osx.md b/README-OSX.md similarity index 90% rename from Readme-osx.md rename to README-OSX.md index 39690a2e73..ef98be609f 100644 --- a/Readme-osx.md +++ b/README-OSX.md @@ -1,7 +1,7 @@ # Building for MacOS ## Dependencies -To successfully build an OpenXcom OSX bundle you will need to ensure s all the relevant dependencies installed in /usr/local/. +To successfully build an OpenXcom OSX bundle you will need to ensure all the relevant dependencies installed in /usr/local/. The dependencies you require are following: - cmake, version 3.12.0 or later @@ -25,6 +25,7 @@ This project has two ways to build: one with make and the other with Xcode. The ``` cmake . -DCMAKE_BUILD_TYPE="Debug" ``` +1. Copy the vanilla game assets (UFO/TFTD) into the repository's `bin/` directory. 1. Build the project (2 being the number of threads to run): ``` make -j2 @@ -39,8 +40,8 @@ make -j2 cmake . -DCMAKE_BUILD_TYPE="Debug" -G Xcode ``` 1. Open the `OpenXcom.xcodeproj` in Xcode. +1. Copy the vanilla game assets (UFO/TFTD) into the repository's `bin/` directory. 1. Build with cmd-B -1. Make sure that you set up your [Data directory](https://github.com/SupSuper/OpenXcom#directory-locations) properly. 1. Your artifact will be named `openxcom.app` in the build target directory (Debug or Release) from the root of the repository. ## Additional Help