Linux Server code for Stick Knights Online
C++ Other
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.gitignore
GE_Socket.cpp
GE_Socket.h
INIReader.cpp
INIReader.h
KE_Timestep.cpp
KE_Timestep.h
Makefile
OPI_Clock.h
OPI_MYSQL.cpp
OPI_MYSQL.h
README.md
SKO_Enemy.cpp
SKO_Enemy.h
SKO_Item.cpp
SKO_Item.h
SKO_ItemObject.cpp
SKO_ItemObject.h
SKO_Map.cpp
SKO_Map.h
SKO_NPC.cpp
SKO_NPC.h
SKO_Player.cpp
SKO_Player.h
SKO_Portal.h
SKO_Shop.cpp
SKO_Shop.h
SKO_Stall.cpp
SKO_Stall.h
SKO_Target.cpp
SKO_Target.h
SKO_item_defs.h
base64.cpp
base64.h
config.ini
deploy.sh
ini.cpp
ini.h
launch.sh
library.h
main.cpp
map0.ini
map0.map
map1.ini
map1.map
map2.ini
map2.map
map3.ini
map3.map
map4.ini
map4.map
map5.ini
map5.map
md5.cpp
md5.h
schema.sql

README.md

SKO-Server

Linux Makefile project. Use 'make' to build and './launch.sh' to run