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DLSS related settings added #156
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EDIT: updates for this XML have been posted to https://www.nexusmods.com/site/mods/781?tab=files (the Original XML is still available below, but note that it's now outdated: Here's a CustomSettingNames.xml file which contains options to force DLAA / scaling ratio / preset to use, extract this next to "nvidiaProfileInspector.exe" and they should appear under "5 - Common" group. Not sure if inspector can support floats, so I just added a few different ratios that I think people would use, 0.33 / 0.5 / 0.75 / 0.8 / 0.85 / 0.9 / 0.95 / 0.99 / 1.00. Make sure you only apply this on the |
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I quickly tried it out in "Battlefield 2042", forcing DLAA seems to work there without any issues. I then tried verify my findings in "Baldur's Gate 3" using "DLSSTweaks" and the DLSS debug overlay. Now, if you could provide me with a 0.625 option, that would be all I'm missing personally. |
Sorry for being late with it, but should be able to use 0.625 by changing one of the HexValue settings in that XML to:
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No reason to apologize. Before asking for help, I tried to fix it myself but always failed at the conversion for some reason or another. Anyway, now it's fixed and working – all that matters in the end! |
I was confused i'm not used to using hex floating point numbers and i don't actually know the correct way to solve it on paper on calculators but here is a converter that does it automatically: https://www.h-schmidt.net/FloatConverter/IEEE754.html Since i found DLSS Tweaker I set my own on almost all dlss capable games i play, one thing that is specially useful in dlss tweaker though is being able to set specific resolutions even with non matching width to height ratio (cyberpunk 2077 doesn't work with this but every other game i've tried accepts it), i'd love to do that here too... But in Baldur's Gate 3 which already looks really good in DLSS, I use a newer dlss, 3.1.30 and set it to 2624x1431 (i run in 3840x2160 natively) so wider instead, since the main thing that can look not so good in baldur's gate with dlss, is hair, and hair tends to hang down so the lines are mainly vertical, so adding some width info can help the hair looking better, while not costing as much in performance as increasing the size of both inputs... |
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Interesting, I never thought about using DLSS to only upscale one axis. |
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Ultra Quality - 0.77x might also be useful to add, since it's a semi-official preset. |
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Nice work :) When will be get Nvidia inspector Profile with above 3.5.xx? |
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Hello, emoose, thanks for this XML file. What I would like to ask is if it is possible to add extra options for DLSS ratios such as 0.25x and 0.4x. 0.25x for fun reasons and 0.4x can be a nice alternative to 0.33x |
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Still need to set force dlaa on base profile ? |
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What does each of these presets mean? A B C D E(unused) F G(unused) |
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Sir this is not google
Le ven. 11 oct. 2024 à 22:16, Sh1lov8 ***@***.***> a écrit :
… What does each of these presets mean? A B C D E(unused) F G(unused)
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Sadly you can not force a scaling ratio (for example 0.99x) in the Nvidia Inspector (with the XML extension) when using the new DLSS version 3.8.10 . |
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As a workaround you can do this with either SpecialK or DLSS Tweaker
SpecialK work with most anti-cheats (like RTSS), but it's still a risk, as
it's hooking the game and injecting code
Le ven. 15 nov. 2024 à 20:51, BlackSkillX ***@***.***> a
écrit :
… Sadly you can not force a scaling ratio (for example 0.99x) in the Nvidia
Inspector (with the XML extension) when using the new DLSS version 3.8.10 .
Not sure if it a hard-limitation of the new DLSS version or if the Nvidia
Inspector just needs an update/newer XML version.
I would appreciate if scaling ratio could be made possible again with DLSS
version 3.8.10.
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Both SpecialK or DLSS Tweaker do not work in the Finals. And some other games with easy anti cheat as well. |
Seems DLSS 3.1.11+ started reading a few settings from DRS, here's what was found in 3.1.30:
FORCE_DLAA & "scaling ratio from DRS" both seem to work fine, but unfortunately only when setting them on the base profile, doesn't look like DLSS tries reading the profile for the current game at all ;_;
Would be great if these can be added, I'm not sure if profile inspector supports float values though, converting it from float to int first was needed.
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