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Core/Unit: feral druid attacks should not be normalized

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zgn1988 committed Dec 13, 2016
1 parent 805c1bc commit 8be17cbbfa5d3e3fd99f041cbd90ac505e8c9480
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/game/Unit.cpp
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@@ -11956,7 +11956,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
if (!normalized || GetTypeId() != TYPEID_PLAYER)
if (!normalized || GetTypeId() != TYPEID_PLAYER || (IsInFeralForm() && !normalized))
return float(GetAttackTime(attType)) / 1000.0f;
Item* Weapon = ToPlayer()->GetWeaponForAttack(attType);

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