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Core/Spells: Fix spell stacking rules

This allows curse and immolate to stack correctly

Co-Authored-By: Lee <talamortis@users.noreply.github.com>
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AbraKabastard and talamortis committed May 15, 2019
1 parent 47fa370 commit f627698ba0f7979cc4e61a3129421ed28ac8f4ba
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/game/SpellMgr.cpp
@@ -1618,7 +1618,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
case SPELL_SPECIFIC_ASPECT:
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
case SPELL_SPECIFIC_JUDGEMENT:
return !(sameCaster && (spellSpec == GetSpellSpecific(spellId_2)));
return sameCaster == (spellSpec == GetSpellSpecific(spellId_2));
default:
break;
}

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