Motor para batallitas espaciales en AS3 sobre el framework Flixel.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
com/hechoal/Biwair
org/flixel
.gitattributes
.gitignore
README.md
screen1.png
title.png

README.md

Biwair Engine

This repo only includes liberated code, but not any kind of assets of which I still keep the copyright

screenshot

Biwair is an ode to Every Extend, a cult game that appeared on 2004, that can be put in the shooter genre, but considering that the only way to attack is self-destruction, in order to create chain reactions of exploding enemies, what means that the player needs to intelligently do it. Luckily, lives can be gained through scoring points, but with constantly increasing values...

Explosion chains give more points the longer they are, what makes very important to plan the actions. To maximize the score it's importat to pick up power-ups that increase the game speed, which in turn makes harder to survive...

Building / Compiling

This engine is implemented in plain ActionScript plus the Flixel framework, so it can be either played on any browser through Flash Player or compiled to any platform (Windows, Linux, Android, iOS) through Adobe AIR.

Please note that to build the game you should:

  1. Fork/download this repo.
  2. Provide the necessary (even stub) assets. If you use the FlashDevelop IDE it will point to the missing paths.

screenshot

Author

You can find more about me or contact at http://oscardc.com