Commits on Apr 23, 2011
  1. Removing README info that has been moved to site

    Michael Kelly committed Apr 22, 2011
Commits on Apr 19, 2011
  1. Added call to PPU.renderCycles(0) to Timing when moving to the next s…

    …canline to catch missed scanlines when large amounts of cycles are processed at once
    Michael Kelly committed Apr 19, 2011
Commits on Apr 18, 2011
  1. @ubergeek42

    Fixed stack handling with regard to interrupts

    DecimalMode is now disabled when entering interrupts
    The order items are pushed to the stack if changed to be correct
    This fix allows Legend of Zelda to run to the title screen.
    ubergeek42 committed Apr 18, 2011
  2. Making PPU a bit less dependent on Timing

    Michael Kelly committed Apr 17, 2011
  3. @ubergeek42

    Fixed unprocessedCycles growing too large

    This makes smw work again.
    ubergeek42 committed Apr 17, 2011
Commits on Apr 17, 2011
  1. @ubergeek42
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    Fixed block move instructions to function properly at the edge cases

    Previously, when the amount to copy was 0xFF(or 0xFFFF if Accumulator was
    16 bit), block move would copy 0 bytes, instead of count+1(in this case
    256).
    This fixes a crash with Secret of Mana(though it still just has a black
    screen)
    Update sno_status.txt document.
    ubergeek42 committed Apr 17, 2011
  3. @ubergeek42

    Added cache invalidation for backgrounds, and a status file for game …

    …progress
    
    The cache invalidation doesn't appear to break anything at this time, and
    fixes the intro/loading screens of a bunch of games(super mario world,
    space invaders, pacman, and probably others)
    ubergeek42 committed Apr 17, 2011
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    Fixed an issue with fixedTransfer in DMA not working correctly

    This fixes the corrupt looking BG3 in Final Fantasy 2
    ubergeek42 committed Apr 17, 2011
Commits on Apr 16, 2011
  1. @ubergeek42

    Fixed for FF4

    Fixed TXA instruction when A is 8bit and X is 16bit
    Final Fantasy 4 will no longer crash during the intro to starting a game
    Added register 4201(in a mostly unimplemented state)
    ubergeek42 committed Apr 16, 2011
  2. @ubergeek42

    DMA/HDMA fixes

    ubergeek42 committed Apr 16, 2011
Commits on Apr 14, 2011
  1. CGRAM address wraps at 512

    Michael Kelly committed Apr 14, 2011
  2. Fixed sprites dissappearing at screen edge

    Michael Kelly committed Apr 14, 2011
Commits on Apr 10, 2011
  1. DMA read attempt 1: Guessing

    Michael Kelly committed Apr 10, 2011
  2. Refactored Background to a new package and implemented a sane memory …

    …observer setup for Background caching
    Michael Kelly committed Apr 10, 2011
  3. Implementing a primitive joypad-auto-read status bit

    Michael Kelly committed Apr 10, 2011
  4. Fixed input issue in FF4, Tetris & Dr. Mario, etc.

    Michael Kelly committed Apr 10, 2011
  5. BG Cache only monitors relevant tile data (instead of always 64x64 ti…

    …les)
    Michael Kelly committed Apr 10, 2011
Commits on Apr 6, 2011
  1. Small bugfix for mode7

    Michael Kelly committed Apr 6, 2011
  2. Initial Mode 7 port from bsnes

    Michael Kelly committed Apr 5, 2011
Commits on Mar 31, 2011
  1. Updating save file

    Michael Kelly committed Mar 31, 2011
  2. Improved sprite priority

    Michael Kelly committed Mar 31, 2011
  3. Window masking now is called from OAM, Screen, and Background rather …

    …than happening by itself
    Michael Kelly committed Mar 30, 2011
  4. Changed applet sizing - seems to be better

    Michael Kelly committed Mar 30, 2011
Commits on Mar 28, 2011
  1. Updating readme with milestone 5 links

    mkelly01 committed Mar 28, 2011
  2. @ubergeek42
  3. @ubergeek42

    UI Updates

    Merged Erics changes for changing emulator settings/input controls
    ubergeek42 committed Mar 28, 2011
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    Performance enhancements

    Modified backgrounds to cache their tilemaps/character data and only update it if the vram actually changes
    Actually commit the change to dump backgrounds correctly
    ubergeek42 committed Mar 27, 2011
  6. Fixed background/sprite toggling

    Michael Kelly committed Mar 27, 2011
  7. Updating README

    Michael Kelly committed Mar 27, 2011
Commits on Mar 27, 2011
  1. Fixing another silly merge error

    Michael Kelly committed Mar 27, 2011
  2. Refactored graphics; PPU stores the pixel to be output now, rather th…

    …an BGs and OAM storing them and Screen combining them into one.
    Michael Kelly committed Mar 27, 2011