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// Generated with oh_unity_vector_generator.py
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
namespace OH
{
#if UNITY_EDITOR
using UnityEditor;
[CustomPropertyDrawer(typeof(VectorI2))]
[CustomPropertyDrawer(typeof(VectorI3))]
[CustomPropertyDrawer(typeof(VectorI4))]
[CustomPropertyDrawer(typeof(VectorB2))]
[CustomPropertyDrawer(typeof(VectorB3))]
[CustomPropertyDrawer(typeof(VectorB4))]
[CustomPropertyDrawer(typeof(VectorD2))]
[CustomPropertyDrawer(typeof(VectorD3))]
[CustomPropertyDrawer(typeof(VectorD4))]
[CustomPropertyDrawer(typeof(Vector2))]
[CustomPropertyDrawer(typeof(Vector3))]
[CustomPropertyDrawer(typeof(Vector4))]
public partial class UnityVectorDrawer : PropertyDrawer { }
#endif
}