From df41617c04df6a97ccdac5fc8a264de11d6d396e Mon Sep 17 00:00:00 2001 From: Nick Date: Thu, 23 Mar 2023 21:27:09 -0400 Subject: [PATCH] Set water to use Layer util --- NewHorizons/Builder/Body/WaterBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Body/WaterBuilder.cs b/NewHorizons/Builder/Body/WaterBuilder.cs index 452aa524c..fb0e25ecb 100644 --- a/NewHorizons/Builder/Body/WaterBuilder.cs +++ b/NewHorizons/Builder/Body/WaterBuilder.cs @@ -53,7 +53,7 @@ public static RadialFluidVolume Make(GameObject planetGO, Sector sector, OWRigid waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize); // Don't ignore sun when not under clouds - waterGO.layer = 0; + waterGO.layer = Layer.Default; Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = Layer.IgnoreSun; }); TessellatedSphereRenderer TSR = waterGO.AddComponent();