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explosions interface

Gombaris edited this page Aug 9, 2024 · 3 revisions
uint launch_combo(const double3& pos, const float3& speed, float size, const float3& color, const float3& smoke_color, float emitter_radius, float emitter_speed, float particle_size, float smoke_timeout, bool crater, bool solids, bool smoke, bool shadows = false);
Parameter Description Returns Description
pos: Launch position
speed: Launch speed vector
size: Size
color: Color
smoke_color: Smoke color
emitter_radius: Emitter radius
emitter_speed: Emitter speed
particle_size: Particle size
smoke_timeout: Smoke timeout
crater: Flag for crater creation
solids: Flag for solids
smoke: Flag for smoke
shadows: Flag for shadows
return: Combo ID Launch projectile with a combination of effects
uint launch_tracer(const double3& pos, const float3& speed, float size, const float3& color, float fadeout = 0.5f, float trail = 0.2f, float timeout = 0.0f, float age = 0, uint tracer_id = UMAX32, entity_handle entid = entity_handle(), uint uservalue = 0);
Parameter Description Returns Description
pos: Launch position
speed: Launch speed vector
size: Tracer size
color: Tracer color
fadeout: Emission reduction parameter
trail: Length of the trail
timeout: Tracer existence time
age: Age of the tracer
tracer_id: Tracer ID to reuse
entid: Object ID to be dragged by tracer
uservalue: Custom value
return: Tracer ID Launch a ballistic tracer with an explosion on impact
void flash(const double3& pos, float intensity, const float4& color, float range, float timeout);
Parameter Description Returns Description
pos: Position
intensity: Flash intensity
color: Flash color
range: Flash range
timeout: Flash duration
Create a flash effect
const coid::dynarray& landed_tracers() const;
Parameter Description Returns Description
return: Array of impact_info Get array of landed tracers
void destroy_tracer(uint tracer);
Parameter Description Returns Description
tracer: Tracer ID Destroy a tracer object before its lifetime ends
void make_crater(const double3& pos, float radius);
Parameter Description Returns Description
pos: ECEF world position
radius: Approximate crater radius
Create a crater directly
uint create_smoke(const double3& pos, const float3& norm, float radius, float speed, float density, float fade_time, float timeout, const float3& color, float age = 0, uint id = UMAX32);
Parameter Description Returns Description
pos: ECEF world position
norm: Smoke ejection direction
radius: Emitter radius
speed: Ejection speed
density: Smoke density
fade_time: Smoke effect duration
timeout: Effect timeout
color: Smoke color
age: Age in seconds
id: Emitter ID
return: Emitter ID Create a smoke emitter
void destroy_smoke(uint id);
Parameter Description Returns Description
id: Smoke emitter ID Destroy a smoke emitter
uint create_solid_particles(const double3& pos, const float3& norm, float emitter_radius, float particle_radius, float speed, float spread = 0.4f, float highlight = 0.0f, float age = 0, const float3& bcolor = float3(0.03, 0.02, 0.01), const float4& hcolor = float4(40, 6, 0, 10), uint id = UMAX32);
Parameter Description Returns Description
pos: ECEF world position
norm: Ejection direction
emitter_radius: Emitter radius
particle_radius: Max particle radius
speed: Ejection speed
spread: Direction dissipation
highlight: Highlight factor
age: Age in seconds
bcolor: Base particle color
hcolor: Highlight color
id: Emitter ID
return: Emitter ID Create an explosion of solid particles
void destroy_solid_particles(uint id);
Parameter Description Returns Description
id: Particle emitter ID Destroy solid particles emitter
void reset(bool smoke, bool craters);
Parameter Description Returns Description
smoke: Flag for resetting smoke effects
craters: Flag for resetting craters
Reset effects for smoke and craters
uint create_beam(float brightness = 100.0f, float half_distance = 7000.0f);
Parameter Description Returns Description
brightness: Beam light power
half_distance: Distance at which beam loses half its power
return: Device ID Create an infra beam device
void destroy_beam(uint id);
Parameter Description Returns Description
id: Beam ID Destroy an infra beam device
void beam_on(uint beam, const double3& from, const double3& to, float brightness = 0);
Parameter Description Returns Description
beam: Beam ID
from: Start position
to: End position
brightness: Beam brightness
Turn the beam on
void beam_off(uint beam);
Parameter Description Returns Description
beam: Beam ID Turn the beam off

Test

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