Skip to content

Releases: P3D-Legacy/P3D-Legacy

[0.59.3] - The exterminator missed a spot

07 May 22:12
Choose a tag to compare



  • Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon
  • Pokemon will no longer attempt to learn the same move twice when leveling up
  • New offline saves will now wipe data if you never saved for the previous new game
  • @npc.spawn() can now set move rectangles
  • <system.button> can now track the running shoes key
  • Each damage of overworld poison now plays a sound
  • Fix the font on the map screen
  • Full restores now actually heal opponent’s confusion

[0.59.2] - Bug fixes and GameMode features.

21 Apr 20:31
Choose a tag to compare


1 - New features

  • Offset map positions now use sngs instead of ints
  • Map tags can now set season for a specific map using {"Season"{int[season]}}
  • Added map tag {"SaveOnly"{bool[default = 0]}} to allow only saving in the menus on that map
  • Content folder path is no longer displayed in the details when selecting a GameMode
  • Big static sprites now use Pokémon numbers instead of names as their filename like all other media
  • View bobbing stops when sliding on ice
  • AnimatedBlock entities now support season texturing
  • GameModes can now set different initial berry data
  • Rotated water and waterfall animation can now be stored vertically in texture files instead of only horizontally when you add ,1 at the end of the AdditionalData tag when defining Water entities (eg. {"AdditionalValue"{str[Texture,X,Y,Width,Height,1]}}) and several glitches are cleared up
  • GameModes can now prevent saving by adding (SavingDisabled|1) to the Gamerules in the GameMode definition file
  • GameModes can now force breakable TMs by adding (SingleUseTM|1) to the Gamerules in the GameMode definition file
  • GameModes can now allow HMs to be forgotten by adding (CanForgetHM|1) to the Gamerules in the GameMode definition file
  • GameModes can now have Overworld poison by adding (OverworldPoison|[0,1, or 2]) to the Gamerules in the GameMode definition file
    0 - No Poison Damage (our default)
    1 - Poison clears at 1 HP
    2 - Poison causes faints
  • Allow GameModes to customize GameRules for hard modes, currently Hard mode for default GM adds overworld poison - 1
  • TMs no longer break in harder modes for the default GM
  • @player.preventmovement - Makes the player unable to move/swap first and third person, while still keeping control over the menu, interactions, camera rotation etc.
  • @player.allowmovement - Gives the player back their ability to move and swap first/third person camera perspective..
  •,[loop=true]) - added optional loop argument to force song to play only once
  • @environment.setenvironmenttype(int) - int is 0-5 for the different types; out, in, cave, dark, underwater, and forest
  • @player.showbattleanimations(bool) - toggle battle animations setting on or off
  • @player.removemoney(int) - removes the given amount from the player’s money
  • Added unable to switch message to localization
  • Added items names, descriptions and categories, moves to localization
  • Added an additional argument to all commands related to turning the player (e.g. @Player.Turn(AmountOfTurns,ForceThirdPersonRotation), which forces the third person camera to rotate just like the first person camera if set to 1.
  • Setting the Lighting tag to 6 makes everything on the map darker, even without the darkness EnvironmentType
  • Seaplane model added to Route 50
  • Whirlpool animations are now modifiable
  • Turning sign rotation now uses formula (Additional Value/100)* pi instead of needing to account for pi in the additional value, all existing signs now rotate at the same speed
  • Implemented Lum Berry
  • Updated all Music to higher quality versions
  • Debug walking now blocks encounters when toggled on instead of while holding ctrl
  • When using evolution stones Pokémon are now labeled able/unable
  • The Mystery Gift menu is now available from all PCs and the PC in the Player’s room is now the same as all other PCs
  • Destiny Knot Is now available and fully implemented

2 - Move mechanics

  • Snatch is now dark type
  • Pin Missile is now 95 acc
  • Magnet Bomb never misses
  • Dizzypunch name and description was pound
  • Ice Burn was listed in the AI as a Freezing move
  • Shore up doesn't get worse in other weather only better in sand
  • Sacred Sword should ignore more than just acc
  • Update move categories to Gen 9 (Bullet, Dancing, explosive, slicing, punching, sound, wind, powder) the following are not the same as the originals:
    Feint and Force Palm are punching moves
    Leech seed is a Powder move
    Silver Wind, Aeroblast, Air Slash, Ominous Wind, Leaf Tornado, Glaciate, and razor wind are Wind moves
    Razor wind is a slicing move
  • Terrains are now +30% instead of +50%
  • Defog removes terrains
  • King's shield is only atk-1
  • Healing Moves are now only 5 PP
  • Gust now has animations
  • Allow Leech Seed to drain even for a full recipient
  • Destiny Bond name glitch
  • Sky Attack now Crits correctly
  • Implemented Disable and Cursed Body
  • Various improvements to custom moves
  • Fix item duplication issues from using Trick
  • Disable now clears between battles and disabled moves can't be chosen
  • Teleport no longer fails if the opponent moves first
  • Defrost effects of various moves is now implemented correctly

3 - Bug Fixes

  • Many improvements to the music system both in the default game and for content packs
  • Lavender Town now correctly appears as night time
  • Camera ends in the correct position after taking the train
  • Made MagnetTrain jingle a Music File (in the Songs folder) instead of a Sound Effect File (in the Sounds folder)
  • Allow for an egg to change only one color
  • Catching animation no longer softlocks
  • Fixed Ceruleandiglett
  • Fixed an issue with insight scripts not checking trainer completion if trainer script has leading white space
  • Crash relating to math logic in trainer files
  • Text wrapping for Daisy and a guy in Four Island’s Pokémart
  • Added text for daycare lady on R34 to direct you to the man for an egg
  • Fixed several instances of [Pokémon|N] v [POKEMON|N] in npc scripting
  • Shinies for static encounters now work correctly
  • Changed several npcs referencing old mechanics
  • Fixed a math logic error in the pc rewards script
  • Oak now requires the proper 240 Pokémon for Johto dex completion
  • A bunch of typos are gone from move descriptions, dex entries, scripts and NPC text as well as in the code and code comments
  • Dark stone actually disappears from dotted hole
  • The player can now Fly from Mt. Moon square
  • Clean up the Farfetch’d script
  • Fixed exp points still being shared between Pokémon even after switching when the player has defeated an opponent
  • No water in Diglett's Cave battles
  • Fix sprites for Gastrodon and Shellos
  • Updated shaders for the times of day
  • Fixed item duplication caused by the Knock Off move
  • Fixed bag icons in font
  • Set default catch location and method
  • Fixed scripting using the wrong daytime when resetting to normal
  • If the player is transparent when starting a script, their transparency is reset to normal first
  • Improved texture scaling on hatch, evolve teach move screens
  • Improvements to models when used in battle
  • Make Segis’s Pokémon in Kolben Tower have normal HP
  • Lighting type 1 properly disables lighting
  • Fixed pokégear phone contacts overlapping text
  • Choose box can now be bigger when needed
  • Controller triggers can now be used to zoom the camera in/out
  • Fixed crashes on R42 if Burned Tower event is incomplete
  • Improved the flash overlay texture
  • Dark Cave battle map is better
  • Warp from R26-R27 is better aligned
  • Fixed a crash related to evolving a Pokémon with a Hidden Ability
  • During weather that reduces render distance, the fog now has the correct color now based on time of day and EnvironmentType
  • During Blizzard & Thunderstorm weather types, the clouds are now partially transparent to blend in better with the thick fog
  • Change mention of bike shop to ride shop
  • Make money multiplier events affect payday
  • Allow fly in the exterior of Millennial Star Tower
  • Remove weather locks on several Sevii Island Maps
  • Updated signs on R30/31
  • Fixed Protean typings
  • Prevent invisible floors from conflicting across multiple offset maps
  • Fix Celadon Rooftop
  • Cresselia has Gen 9 Stats
  • Fixed Kolben Tower Computers not having a default event for the scripts
  • Radio Tower desks now have correct collision
  • Fix 2 missing blocks for the indigo plateau exterior
  • Fix healing machine camera
  • Teleport and Escape rope now end surf
  • Bug Catching contest no longer has you walk through an NPC
  • Pokégear is now disabled in Bug catching contest
  • Chat screen should no longer softlock battles
  • Rollout and Iceball now work correctly
  • PvP no longer has animations or attempts to use switch mode
  • Fixed several bugs with using items not depleting item owned
  • Fixed region based evolutions overwriting all other conditions
  • Mt Moon moon stone event is now repeatable
  • Fixed Alolan Raichu’s type
  • Fixed Wrong music keyword used during champ battles causing a crash
  • Fixed various crashes related to shiny Pokémon on the map
  • Player switching will now not lock up the game, AI switching is disabled for similar reasons

[0.59.1] - Alolan Forms and various bug fixes

18 Aug 16:55
Choose a tag to compare


1 - New Content

  • Alolan Pokemon - All 18 Alolan form pokemon are available in the Sevii Islands, any of the relevant pokemon that appear in the wild will be their alolan variant, several trainers had some or all of their Pokemon changed to be an Alolan Form (Including Lorelei with Alolan Ninetales and Agatha with Alolan Marowak), evolving Pikachu, Exeggcute and Cubone will result in their regional form, and Breeding at the Daycare in Four Island will result in relevant alolan forms. These features are not specific to alolan forms and can be used to implement other regional forms in the future.

2 - Smaller changes

  • New Command - @Pokemon.hatch(PartyID, [CanRename], [Message])
  • Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations.
  • Updated spin animations for NPC warping/changing costumes in cutscenes.

3 - Bug Fixes

  • The Cutiefly and Rolycoly lines will no longer be replaced with Caterpie when encountered.
  • Fixed roaming pokemon always being Caterpie.
  • Fixed trading.
  • Fixed issues with mouse controls in battles.
  • Fixed various button positions, font sizes, and other scaling issues in the menus specifically the PokeGear, the chat, and the pokemon icons.
  • Fixed various issues with the lighting system.
  • Fixed odd logic for applying changes to the audio options.
  • Fixed waterfall climb issue.
  • Fixed mixed speed music.
  • Fixed inconsistent speed on stairs.
  • Fixed animations for Ember, Poison and stat changes.
  • Fixed player orientation in Mewtwo cutscene.
  • Fixed extra bump sound playing when using the ladder in Burned Tower.
  • Fixed the appearance of the ladders in Mt. Ember.
  • Fixed Mahogany shop lady script blocks.
  • Removed second Mewtwo battle.
  • Fixed Suicune always being shiny.
  • Fixed rock in Icefall Cave battle map.
  • Fixed crash on maps with animated blocks (Celadon City and Diamond Dive)

[0.59] - Diamond Dive

24 Jun 18:41
Choose a tag to compare


1 - New Story Content

  • Diamond Dive - New massive dungeon with 3 major sections, plenty of puzzles and 11 new pokemon obtainable nowhere else including a new legendary pokemon waiting for you at the end!
  • Route 49 and 50 - Connects Cherrygrove City to the seaplane port(Soon…) and Diamond Dive!
  • Route 23 - Completely new design for the old badge check route from RBGY
  • New badge check gates
  • Routes 22, 26-28, and Mt. Silver exterior updated to HGSS layouts (NOTE THIS CAN CAUSE PROBLEMS IN SAVES ON THOSE LOCATIONS!! SAVE ELSEWHERE OR USE FLY)
  • Most scripted pokemon encounter have updated shiny rates tied to the MasterShinyRate
  • All Legendaries and Lapras will roll for shininess when first entering the map first appear in the overworld and their overworld sprites will reflect the result from then on (NOTE: Suicune, Entei and Raikou will have their shininess determined when they wake up in Burned Tower, Mewtwo will have its shininess determined when clearing Team Rocket, and Mew will been shiny in the Vermilion City truck cutscene). The following are shiny locked: Scripted Unown encounters in Ruins of Alph, uncatchable Scizor in Twirl Forest.
  • GameJolt login rewards - Each day that you login to GameJolt and load your save you will receive a reward. You do not need to maintain a “streak”, each day you login will advance the rewards one more day no matter how far back your last login was. The rewards are on a 30 day cycle with a special item making its return as the day 30 reward!

2 - New Engine Features

  • New battle animation system, new animations for the following:
  • Tackle, Pound, Growl, Ember, Poison Sting, Absorb, Wrap, Bind, Whirlpool, Attract & Clamp
  • Status effect animations
  • Multiturn move animations
  • Pokemon switching, fainting and Mega Evolution animations
  • Switch mode in battles is now active.
  • Options menu on Main menu
  • Content Pack support in the menus is re-enabled
  • Language selection support in the menus re-enabled
  • Pokemon, NPC and Player textures now support 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or 4 frames (1 - 2 - 3 - 4) for their movement animation.
  • Centralized the shiny rate to be tied in one place to account for Shiny Charm and Shiny boost events, now impacts daycare rates and as well as normal wild pokemon rates, Legendaries are no longer shiny locked by the engine.
  • The engine now supports .mp3 and .wma files for music
  • Running shoes are now a toggle triggered by shift instead of needing to hold shift
  • IntroType parameter now accepted for GameModes, 0 activates the old Intro, 1 the new
  • Walkthrough walls in sandbox/debug mode is now a toggle triggered by ctrl instead of needing to hold ctrl

3 - New script commands and constructs, mapping and content pack features

  • @text.notification(text,[int_delay=500],[int_backgroundID=0],[int_IconID=0],[str_sfx],[str_script],[bool_priority=0])
    displays a box in the top right of the screen with the given text, it lasts the given delay in 1/100s of a second, looks and sfx can be determined in the script, a script can be attached and either the script is activated with Q, or a script-less notification is closed with Q, the “priority” flag makes it take precedence over all other notif for cutscenes.
  • <player.isgamejolt([bool])>
    Checks if save is a Gamejolt save and, optionally, if they are banned
  • <pokemon.mastershinyrate([bool])>,
    Returns the system’s shiny rate bool determines if it accounts for shiny charm and shiny boosting events, default true
  • @screen.showimage(str_texture,[str_sfxname],[int_x],[int_y],[int_w],[int_h])
    Displays the given texture in the display box, like when a pokemon is renamed, the optional int arguments can define the start position and size of the texture if not taking the whole image file
  • @screen.showmessagebox(str_text|[intArr_rgb1]|[intArr_rgb2]|[intArr_rgb3])
    Displays a large message box in the center of the screen with the given text. Uses RGB color for box background, font color, and box border respectively, example 0,0,0 is white
  • <system.button(str_buttonname)>
    Returns the system name of the button bound to that control
  • <system.token(str_tokenname)>
    Returns the requested token from the correct language files (not yet used but usage coming in future versions)
  • <level.environmenttype>
    Returns the environment type of the current map
  • <entity.rotation(ID)>
    Returns the integer rotation of the entity with the given ID
  • @environment.setseason(int)
    Sets the season based on the given int, 0-3 starting with Winter, -1 resets to default.
  • @player.setskin(name)
    Permanently replaces the players skin with the given skin (vs @player.wearskin() which is not permanent)
  • Updated <daycare.canbreed(daycareID,[bool]>
    New optional Bool for if it should use multipliers for the rates or just return base rates, default true.
  • Updated <,[sing/plur])>
    New optional argument, accepts “s”, “singular”, “p”, or “plural” and if the last 2 returns the plural form of the item name.
  • 3 new entity models;
    OutsideStepModel: ID = 19, for outside corners with ledges.
    WallModel: ID = 20, a single vertical face of a standard wall block.
    CeilingModel: ID = 21, sits at the bottom of a normal entity space, points down.
  • Updated several duplicate commands:
    @pokemon.hide -> @overworldpokemon.hide
    @player.hidepokemonfollow -> @overworldpokemon.hide
    @player.showpokemonfollow ->
    @player.togglepokemonfollow -> @overworldpokemon.toggle
  • Commands that change the environment will now stick through reloading the map with ‘R’ in debug mode
  • Content packs can now control several interface colors by modifying Content\GUI\Menus\InterfaceColors.png

4 - Other significant changes

  • Replaced skyboxes with new assets and changed darkness levels
  • Added phone number register, elevator arrival, PokeBallbreak and HM received sfx
  • New Game always asks for you to select a GameMode even if there is only one to advertise the system.
  • Changed Overworld camera rotation speed slightly
  • Changed how dialogue menus scale to the text options. ( command)
  • Turned on the “MaxStacks” engine argument to be usable
  • Returned an old item that was removed, max of 1
  • Move 749 Tar Shot and Ability 243 Steam Engine Implemented
  • Items 653 Black Augurite and 654 Peat Block added but currently without effect.
  • Changed pokemon sprite system to accept other animation patterns and changed existing pokemon sprites to 2 frame by default
  • @pokemon.newroaming now has an optional bool for if the pokemon is shiny
  • New songs added for Mom and PVP_Intro
  • Slight redesign of PSS menuing and other minor PokeGear improvements
  • Genderless option for gamejolt saves
  • Sandbox mode always has access to the Pokégear.
  • The player's current skin is now shown on the world map at their current location. The position can be defined directly as a tag in the world map file or as the last instance of the location in the world map file
  • Structures can now be nested.
  • Content Packs can now scale textures by sng values and not just integers.
  • Centralized the wild encounter rate to allow for easier modification of rates in the code.
  • Redistributed the season specific weather odds
  • Rival rename screen can now use custom skins
  • Local map path is now included on debug (F3) display.
  • JappaWakka has joined the 4th floor of Kolben Tower.
  • Added player icon to indicate current location on the world map.
  • Replaced several of the unique models with new voxel models;
    SS Aqua
    Kolben Tower

5 - Bug Fixes and small adjustments

  • Changed Gate sign text to not be purposefully messy
  • Slight change to apricorn tree design
  • Minor adjustments to outdoor textures, specifically berry dirt
  • Minor adjustments to textures in the player’s house, including bed and kitchen and removing hidden faces
  • Minor adjustments to New Bark Town
  • Minor adjustments to Olivine Cafe
  • Minor adjustments to Violet Gym
  • Minor adjustments to Pewter Museum
  • Minor adjustments to the Johto and Kanto world maps to add the new areas and improve a few minor positionings.
  • Adjustments to many sfx and their names
  • Replaced the StarTower song with a different remix of the same piece
  • Default offset map quality is now 100
  • Improved the customization for GameMode Player Skin selection
  • Fixed issue with Content pack exceptions.dat not pulling replacement textures from files other than the one it is from and other exceptions.dat limitations
  • Fixed content packs not being able to use new music intros
  • Fixed structures not being able to be nested in other structures
  • Fixed constructs in the results of resolved constructs not being resolved
  • Fixed following pokemon using location based reactions in the wrong locations.
  • Fixed extraneous music gaps during battles
  • Fixed Camera not returning to old placement after interacting with following pokemon
  • Fixed teleport crash
  • Fixed bug shiny locking the @pokemon.add and @pokemon.addtostorage commands
  • Fixed trainer's pokemon having a shiny check, can only appear shiny if defined as such in the trainer file.
  • Fixed glitchy behavior of splash screens before loading the game
  • Fixed issue making the intro cutscene play incorrectly for people with their Decimal Separator as anything other than .
  • Fixed Turkish and Russian Font crashes
  • Fixed game crashing when loading a GameMode without Moves folder
  • Fixed typo in smash rock list [ “)” vs “}” ]
  • Fixed Rare Candy being usable in battle
  • Fixed movement on water in debug mode
  • Fixed movement down rock climb in debug mode
  • Fixed scaling issue for Gym Badges.
  • Fixed Model IDs 5 and 6 not being visible on the minimap
  • Fixed issues with the Main Menu scaling at lower resolutions
  • Fixed PokeBall toss an...

[0.58.1] - GameJolt Fix + others

27 Jan 01:43
Choose a tag to compare


Bugfixes only!

  • Fixed Access to GameJolt Saves
  • Inaccessible Hidden Rare Candy in Whirl Islands removed
  • Random dark room in Whirl Islands brightened
  • Fixes to the Unown menu sprites
  • Fixed Overworld Pokemon continuing to walk when the game is paused.
  • Fixed some issues with the game crashing while paused/minimized
  • Minor adjustments to various sprites
  • Fix Music and sound effect volume being linked
  • Fixed Daisy’s Grooming

[0.58] - Trainer Tower

04 Aug 16:55
Choose a tag to compare


1 - New Content:

  • Trainer Tower
  • 4 courses(Single, Double, Knockout, Mixed)
  • Dreepy Family available
  • Steel Beam Tutor in Olivine City
  • TMs 183, 187, 178 and 177 available
  • Fossils may now be revived with one of two scientists in the Pweter Museum
  • All Fossil Pokemon now available
  • Fossils available in Sevault Canyon Rock Smash
  • Weather Rocks available in Mt. Silver Rock Smash
  • Tao, Heart Gold, and Soul Silver Emblems(retroactive with a visit to original location)
  • Pokemon 880-887 implemented but not necessarily available

2 - Changes

  • Move Deleter and Reminder moved to all Pokecenters
  • Draco Meteor Tutor moved to Blackthorn House
  • Various Rock Smash item changes
  • Various Gen 8 compatability changes
  • New textures for Diglett's Cave
  • structural changes to pokemon Menu sprites

3 - Bugfixes

  • High Jump Kick and Jump Kick crash damage now applies properly
  • Supersonic no longer checks for type matchups
  • Flash Fire (WIP)
  • Dusk Ball/TM 158 Item ID conflict
  • Indigo Plateau Stone store NPC
  • Change game load skin to show correctly even when surfing
  • Swapped Politoed to Marill as wild surf option in Ruin Valley
  • Crash with Jasmine’s pre-Blue rematch team
  • Snow causing a flickering effect on the sides of Blackthorn gym and house at Cape Brink
  • Small fix to how Server IP is determined
  • Fix Alt-Tab crash from chat screen

[0.57.1] - Fixes and some Gen 8 Mechanics

23 Nov 06:52
Choose a tag to compare

Hello! We are back so soon because of a small mistake which caused some serious problems for you all!

This update primarily fixes the crash that occurs after catching any member of the Tao Trio but, we also had a couple of minor changes we thought we should include from the new Generation 8 Sword and Shield!

Those changes are as follows:
Updated Rapid Spin, Howl, and King's Shield.
Added new interactions and immunities with intimidate.
Updated Koffing and Weezing's Abilities.
Updated Aegislash's base stats.

[0.57] - Tao Trio Arrives!

22 Nov 02:03
Choose a tag to compare


Soon… bot count: 1(-2)

1 - New Content:

  • Legendary Tao Trio Storyline
  • Mt Ember’s Secret Path
  • Dotted Hole
  • Embedded Tower
  • N, the mysterious trainer
  • Light or Dark Stone
  • Reshiram or Zekrom
  • Kyurem
  • Pewter Museum gets a 2nd floor, radio scientist is moved
  • Created DNA scientist to fuse Kyurem and Zekrom/Reshiram
  • Choice Items (Band, Specs & Scarf)
  • Rock Tunnel remapped in HGSS layout
  • Diglett’s Cave remapped in HGSS layout
  • Minor layout change to Route 42
  • TM 71 Fissure, TM 114 Fling and TM 125 Rock Polish now available
  • Darkfire gets a Gen VI team added to its random selection

2 - Engine Features:

  • “Fused” Pokémon blocked from trades
  • Changed <>’s output to prevent parsing errors
  • @Pokemon.removeattackid(int,int) - removes the given pokemons given attack
  • @screen.fadeoutcolor(int,int,int) - changes the fadeout color to match given 3 num color
  • <pokemon.hasattackinparty(int)> - returns -1 if false, party Id of first holder otherwise

3 - Fixes:

  • Jessie and James not having intro text
  • Made belly drum fail if the user’s Attack is maxed
  • Prevented player from backing out of showing Bill’s Grandpa a Pokémon (show him an incorrect one to exit)
  • Fixed Elemental Gem descriptions
  • Wild Pokémon on Mt. Ember’s exterior grass
  • Erika having a wrong Pokémon in her rematch team
  • Johto Gym Leaders having mega evolutions on their weaker teams
  • Typo on the Blue Gem in Ancient Ruins
  • Removed the extra scientist in Ancient Ruins
  • Increased levels of S.S. Aqua trainers on the first trip
  • Minor adjustments to wild Pokémon rates on Routes 24 and 25
  • Fix grabbing one item removes 2 in Millenial Star Tower
  • Missing wall tile between Route 2 and Viridian City
  • Braille Font’s colors
  • Minor adjustment to the Sevii Islands region map

[0.56] - Battles, battles, battles!!

05 Oct 01:12
Choose a tag to compare


1 - Gym Leader Rematches

  • Battle Bar Location created in Goldenrod City.
  • 8 Johto Gym Leaders available after beating Lance
  • 8 Kanto Gym Leaders available after beating Blue
  • 8 other trainers available from special events after gathering all of the Gym Leaders
  • Even stronger rematch teams for Red on Mt. Silver

2 - Moves, Items and Abilities

2.1 New Battle Mechanics

  • Electric Terrain
  • Grassy Terrain
  • Misty Terrain
  • Psychic Terrain
  • "Grounded" Condition
  • Gen 7 Natural Gift Power Calculations

2.2 New Moves

  • Electric Terrain
  • Grassy Terrain
  • Misty Terrain
  • Psychic Terrain

2.3 New Abilities

  • Electric Surge
  • Grassy Surge
  • Misty Surge
  • Psychic Surge
  • Grass Pelt
  • Surge Surfer

2.4 New Items

  • Electric Seed
  • Grassy Seed
  • Misty Seed
  • Psychic Seed
  • Terrain Extender
  • TMs 171-181
  • Elemental Gems
  • Ice Stone
  • Snowball
  • Cell Battery
  • Roseli Berry
  • Kee Berry
  • Maranga Berry
  • Berserk Gene
  • Pewter Crunchies

3 Minor changes

  • Several new items buyable in Frontier Shop with BP
  • Evolution stone shop in Fuchsia City
  • Minor Aesthetic and Item changes in Icefall Cave
  • Some trainers have minor team changes in preparation for Alolan Forms
  • Some wild pokemon have changed in preparation for Alolan Forms
  • Some background content changed to support eventual implementation of Gen 7 Pokemon and Alolan forms

4 Bug Fixes

  • Fixed several major bugs related to time

  • Overhauled item icons for better clarity

  • Goldenrod Mart rooftop fences adjusted

  • Added wild pokemon encounters to Pallet Town and Cinnabar Island

  • Rock incense moved to ID 299 and re-added to Lost cave

  • Fixed several typos and old names around Clair and Chuck

  • Fixed offset map flickering on R42

  • Fixed Ladders in Mt Mortar

  • Fixed bug with some trainer’s HP

  • Fixed several maps with incorrect region maps

  • Allow Lanturn to learn Thunderbolt via TM

  • Fixed Whirl Islands Waterfall cave Wall

  • Fixed Silver’s Indigo Plateau rematches team

  • Fixed Dusk ball Multiplier in caves

  • Fixed Fake Out/First Impression working when it shouldn’t

  • Fixed protection-lifting moves showing messages unnecessarily

  • Fixed functionality for Trapping and Binding moves in various instances

  • Fixed Flinch message appearing randomly

  • Fixed Smack Down and Thousand Arrows properly grounding foes

  • Chilan Berry should now activate properly

  • Fixed multiple typos or capitalization issues on battle screen messages or moves

  • Fixed minor positioning issues on the inventory screen

  • Made Whitney mention her badge is necessary for Ride HM usage

  • Prevent Safari Balls and Sport Balls from being smuggled

  • Fixed animations on some Overworld sprites

[0.55.2] - Bug Fix 2 Electric Boogaloo

03 Feb 21:10
Choose a tag to compare


1 - New Stuff:

  • Added two move tutors (V-Create at Liberty Island; Draco Meteor at Dragon’s Den)
  • Flame Orb, Toxic Orb and Life Orb now sold at Frontier shop
  • Leaf = Green Sprite
  • New Red Rematches
  • Gender Switch button and save reset button re-added for Online saves

2 - Fixes:

  • Fixed second item in Lost Cave from Ancient Shard to Sea Incense
  • Update a bunch of stairs
  • Improve offset maps around Route 17
  • Remove some spots where snow texture flickers with normal texture
  • Bug Catcher Arnie phone typo
  • Fix Item ID for Altarianite
  • Fix crash when using Judgement without a held item
  • Fix Elite Four Doors
  • Fix double Expert Belts
  • Fix Pattern Bush wild encounters
  • Enhanced Mt. Silver battlemap
  • Modify Bruno’s rematch levels
  • Make the remaining 2 Kanto starter Mega Stones available
  • Upgrade some more heal items to gen 7 standards and match text for all
  • Make it impossible to meet friendly Grunts in Chrono Island
  • Item in wrong location in Sevault Canyon
  • Fix Pansage Hold item
  • Fix infinite item glitch
  • Fix text overflow from Tanoby Ruins trainer
  • Potential fix for ability related crashes